Searched refs:is_amu (Results 1 – 1 of 1) sorted by relevance
653 const bool is_amu = equip.base_type == OBJ_JEWELLERY; in finish() local654 const equipment_type slot = is_amu ? EQ_AMULET : get_armour_slot(equip); in finish()658 parse_sound(is_amu ? REMOVE_JEWELLERY_SOUND : DEQUIP_ARMOUR_SOUND); in finish()