Searched refs:is_real_river (Results 1 – 3 of 3) sorted by relevance
/dports/games/lincity/lincity-1.13.1/ |
H A D | engine.c | 40 int is_real_river (int x, int y); 107 if (is_real_river (x + 4, y) != 1 in place_item() 108 || is_real_river (x + 4, y + 1) != 1 in place_item() 109 || is_real_river (x + 4, y + 2) != 1 in place_item() 110 || is_real_river (x + 4, y + 3) != 1) { in place_item() 942 if (is_real_river (x, y) == 1) in connect_rivers() 944 if (is_real_river (x - 1, y) == -1) in connect_rivers() 949 if (is_real_river (x, y - 1) == -1) in connect_rivers() 954 if (is_real_river (x + 1, y) == -1) in connect_rivers() 959 if (is_real_river (x, y + 1) == -1) in connect_rivers() [all …]
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H A D | mouse.h | 88 int is_real_river (int, int);
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | engine.cpp | 32 static int is_real_river(int x, int y); 663 if (is_real_river(x, y) == 1) { in connect_rivers() 664 if (is_real_river(x - 1, y) == -1) { in connect_rivers() 668 if (is_real_river(x, y - 1) == -1) { in connect_rivers() 672 if (is_real_river(x + 1, y) == -1) { in connect_rivers() 676 if (is_real_river(x, y + 1) == -1) { in connect_rivers() 771 static int is_real_river(int x, int y) in is_real_river() function
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