/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | it_use2.cc | 133 you.levitation += 25 + random2(pow); in potion_effect() 135 if (you.levitation > 100) in potion_effect() 136 you.levitation = 100; in potion_effect() 468 if (you.levitation) in unwear_armour() 469 you.levitation = 1; in unwear_armour()
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H A D | spells1.cc | 598 if (you.levitation > 2) in antimagic() 599 you.levitation = 2; in antimagic() 689 if (you.levitation) in extension() 922 if (you.levitation + dur_change > 100) in cast_fly() 923 you.levitation = 100; in cast_fly() 925 you.levitation += dur_change; in cast_fly()
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H A D | output.cc | 423 dur_colour( MAGENTA, (you.levitation <= 10 && !perm) ); in print_stats() 428 dur_colour( BLUE, (you.levitation <= 10 && !perm) ); in print_stats()
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H A D | acr.cc | 2116 if (you.levitation > 1) in input() 2119 you.levitation--; in input() 2122 you.levitation = 2; in input() 2124 if (you.levitation == 10) in input() 2127 you.levitation -= random2(6); in input() 2130 you.duration[DUR_CONTROLLED_FLIGHT] = you.levitation; in input() 2133 else if (you.levitation == 1) in input() 2136 you.levitation = 0; in input()
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H A D | externs.h | 267 int levitation; member
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H A D | tags.cc | 586 if (you.levitation > 215) in tag_construct_you() 587 you.levitation = 215; in tag_construct_you() 589 marshallByte(th,you.levitation); in tag_construct_you() 849 you.levitation = unmarshallByte(th); in tag_read_you()
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H A D | abl-show.cc | 669 you.levitation = 100; in activate_ability() 794 you.levitation = 1; in activate_ability() 1659 if (you.levitation) in generate_abilities()
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/dat/ |
H A D | medusa.des | 58 [25%]: OBJECT:('[',"levitation boots"),+0 157 [75%]: OBJECT:('[',"levitation boots"),+0 275 [25%]: OBJECT: ('[',"levitation boots"),+0 375 [25%]: OBJECT: ('[',"levitation boots"),+0
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H A D | castle.des | 10 # - enter via the back entry (this suppose a ring of levitation, boots
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/dat/ |
H A D | medusa.des | 58 [25%]: OBJECT:('[',"levitation boots"),+0 157 [75%]: OBJECT:('[',"levitation boots"),+0 275 [25%]: OBJECT: ('[',"levitation boots"),+0 375 [25%]: OBJECT: ('[',"levitation boots"),+0
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H A D | castle.des | 10 # - enter via the back entry (this suppose a ring of levitation, boots
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/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/ |
H A D | medusa.des | 60 OBJECT[25%]:'[',"levitation boots",contained,random,+0 158 OBJECT[75%]:'[',"levitation boots",contained,random,+0 267 OBJECT[25%]:'[',"levitation boots",contained,random,+0 392 OBJECT[25%]:'[',"levitation boots",contained,random,+0
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/dports/games/unnethack/unnethack-5.1.0-20131208/dat/ |
H A D | medusa.des | 59 [75%]: OBJECT: ('[',"levitation boots"),+0 159 [75%]: OBJECT: ('[',"levitation boots"),+0 276 [25%]: OBJECT: ('[',"levitation boots"),+0 406 [25%]: OBJECT: ('[',"levitation boots"),+0
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/dat/ |
H A D | medusa.des | 59 OBJECT[75%]:('[',"levitation boots"),+0 159 OBJECT[75%]:('[',"levitation boots"),+0 271 OBJECT[25%]:('[',"levitation boots"),+0 401 OBJECT[25%]:('[',"levitation boots"),+0
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/dports/games/nethack33-nox11/nethack-3.3.1/dat/ |
H A D | medusa.des | 58 OBJECT[25%]:'[',"levitation boots",contained,random,+0 156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
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H A D | castle.des | 10 # - enter via the back entry (this suppose a ring of levitation, boots
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/dports/games/nethack33/nethack-3.3.1/dat/ |
H A D | medusa.des | 58 OBJECT[25%]:'[',"levitation boots",contained,random,+0 156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
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H A D | castle.des | 10 # - enter via the back entry (this suppose a ring of levitation, boots
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/dports/games/nethack34/nethack-3.4.3/dat/ |
H A D | medusa.des | 58 OBJECT[25%]:'[',"levitation boots",contained,random,+0 156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
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H A D | castle.des | 10 # - enter via the back entry (this suppose a ring of levitation, boots
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/dports/games/nethack34-nox11/nethack-3.4.3/dat/ |
H A D | medusa.des | 58 OBJECT[25%]:'[',"levitation boots",contained,random,+0 156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
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/dports/games/vultures-eye/vulture-2.3.67/nethack/dat/ |
H A D | medusa.des | 58 OBJECT[25%]:'[',"levitation boots",contained,random,+0 156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
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/dports/games/falconseye/falconseye-1.9.3_11/dat/ |
H A D | medusa.des | 58 OBJECT[25%]:'[',"levitation boots",contained,random,+0 156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
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/dports/misc/libkeduvocdocument/libkeduvocdocument-21.12.3/keduvocdocument/docs/ |
H A D | elek.lex | 154 1 47 255 255 255 255 255 255 0 0 1 Magnetschwebebahn||||magnetic levitation system|||||||||||||||||…
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/dports/security/py-txtorcon/txtorcon-21.1.0/docs/ |
H A D | release-checklist.rst | 62 several amazing features, including levitation. Full list
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