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Searched refs:light_surf (Results 1 – 12 of 12) sorted by relevance

/dports/astro/celestia-gtk/celestia-1.6.1/shaders/
H A Dbumpdiffuse_arb_hdr.vp22 TEMP light_surf;
41 DP3 light_surf.x, iTangent, lightDir;
42 DP3 light_surf.y, -binormal, lightDir;
43 DP3 light_surf.z, iNormal, lightDir;
46 MAD oColor, light_surf, qtr, half;
H A Dbumpdiffuse_arb.vp20 TEMP light_surf;
39 DP3 light_surf.x, iTangent, lightDir;
40 DP3 light_surf.y, -binormal, lightDir;
41 DP3 light_surf.z, iNormal, lightDir;
44 MAD oColor, light_surf, half, half;
H A Dbumphaze_arb.vp26 TEMP light_surf;
67 DP3 light_surf.x, iTangent, lightDir;
68 DP3 light_surf.y, -binormal, lightDir;
69 DP3 light_surf.z, iNormal, lightDir;
72 MAD oColor, light_surf, half, half;
H A Dbumphaze_arb_hdr.vp27 TEMP light_surf;
68 DP3 light_surf.x, iTangent, lightDir;
69 DP3 light_surf.y, -binormal, lightDir;
70 DP3 light_surf.z, iNormal, lightDir;
73 MAD oColor, light_surf, qtr, half;
/dports/astro/celestia/celestia-1.6.1/shaders/
H A Dbumpdiffuse_arb_hdr.vp22 TEMP light_surf;
41 DP3 light_surf.x, iTangent, lightDir;
42 DP3 light_surf.y, -binormal, lightDir;
43 DP3 light_surf.z, iNormal, lightDir;
46 MAD oColor, light_surf, qtr, half;
H A Dbumpdiffuse_arb.vp20 TEMP light_surf;
39 DP3 light_surf.x, iTangent, lightDir;
40 DP3 light_surf.y, -binormal, lightDir;
41 DP3 light_surf.z, iNormal, lightDir;
44 MAD oColor, light_surf, half, half;
H A Dbumphaze_arb.vp26 TEMP light_surf;
67 DP3 light_surf.x, iTangent, lightDir;
68 DP3 light_surf.y, -binormal, lightDir;
69 DP3 light_surf.z, iNormal, lightDir;
72 MAD oColor, light_surf, half, half;
H A Dbumphaze_arb_hdr.vp27 TEMP light_surf;
68 DP3 light_surf.x, iTangent, lightDir;
69 DP3 light_surf.y, -binormal, lightDir;
70 DP3 light_surf.z, iNormal, lightDir;
73 MAD oColor, light_surf, qtr, half;
/dports/games/vavoom/vavoom-1.33/source/
H A Dd3d_poly.cpp178 if (!light_surf[lb]) in WorldDrawing()
180 light_surf[lb] = CreateSurface(BLOCK_WIDTH, BLOCK_HEIGHT, 16, false); in WorldDrawing()
186 UploadTextureImage(light_surf[lb], 0, BLOCK_WIDTH, BLOCK_HEIGHT, RendLev->light_block[lb]); in WorldDrawing()
189 RenderDevice->SetTexture(1, light_surf[lb]); in WorldDrawing()
231 if (!light_surf[lb]) in WorldDrawing()
233 light_surf[lb] = CreateSurface(BLOCK_WIDTH, BLOCK_HEIGHT, 16, false); in WorldDrawing()
239 UploadTextureImage(light_surf[lb], 0, BLOCK_WIDTH, BLOCK_HEIGHT, RendLev->light_block[lb]); in WorldDrawing()
242 RenderDevice->SetTexture(0, light_surf[lb]); in WorldDrawing()
H A Dd3d_main.cpp83 memset(light_surf, 0, sizeof(light_surf)); in VDirect3DDrawer()
H A Dd3d_local.h283 LPDIRECT3DTEXTURE9 light_surf[NUM_BLOCK_SURFS]; variable
H A Dd3d_tex.cpp127 SAFE_RELEASE(light_surf[i]); in ReleaseTextures()