/dports/astro/celestia-gtk/celestia-1.6.1/shaders/ |
H A D | bumpdiffuse_arb_hdr.vp | 22 TEMP light_surf; 41 DP3 light_surf.x, iTangent, lightDir; 42 DP3 light_surf.y, -binormal, lightDir; 43 DP3 light_surf.z, iNormal, lightDir; 46 MAD oColor, light_surf, qtr, half;
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H A D | bumpdiffuse_arb.vp | 20 TEMP light_surf; 39 DP3 light_surf.x, iTangent, lightDir; 40 DP3 light_surf.y, -binormal, lightDir; 41 DP3 light_surf.z, iNormal, lightDir; 44 MAD oColor, light_surf, half, half;
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H A D | bumphaze_arb.vp | 26 TEMP light_surf; 67 DP3 light_surf.x, iTangent, lightDir; 68 DP3 light_surf.y, -binormal, lightDir; 69 DP3 light_surf.z, iNormal, lightDir; 72 MAD oColor, light_surf, half, half;
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H A D | bumphaze_arb_hdr.vp | 27 TEMP light_surf; 68 DP3 light_surf.x, iTangent, lightDir; 69 DP3 light_surf.y, -binormal, lightDir; 70 DP3 light_surf.z, iNormal, lightDir; 73 MAD oColor, light_surf, qtr, half;
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/dports/astro/celestia/celestia-1.6.1/shaders/ |
H A D | bumpdiffuse_arb_hdr.vp | 22 TEMP light_surf; 41 DP3 light_surf.x, iTangent, lightDir; 42 DP3 light_surf.y, -binormal, lightDir; 43 DP3 light_surf.z, iNormal, lightDir; 46 MAD oColor, light_surf, qtr, half;
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H A D | bumpdiffuse_arb.vp | 20 TEMP light_surf; 39 DP3 light_surf.x, iTangent, lightDir; 40 DP3 light_surf.y, -binormal, lightDir; 41 DP3 light_surf.z, iNormal, lightDir; 44 MAD oColor, light_surf, half, half;
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H A D | bumphaze_arb.vp | 26 TEMP light_surf; 67 DP3 light_surf.x, iTangent, lightDir; 68 DP3 light_surf.y, -binormal, lightDir; 69 DP3 light_surf.z, iNormal, lightDir; 72 MAD oColor, light_surf, half, half;
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H A D | bumphaze_arb_hdr.vp | 27 TEMP light_surf; 68 DP3 light_surf.x, iTangent, lightDir; 69 DP3 light_surf.y, -binormal, lightDir; 70 DP3 light_surf.z, iNormal, lightDir; 73 MAD oColor, light_surf, qtr, half;
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | d3d_poly.cpp | 178 if (!light_surf[lb]) in WorldDrawing() 180 light_surf[lb] = CreateSurface(BLOCK_WIDTH, BLOCK_HEIGHT, 16, false); in WorldDrawing() 186 UploadTextureImage(light_surf[lb], 0, BLOCK_WIDTH, BLOCK_HEIGHT, RendLev->light_block[lb]); in WorldDrawing() 189 RenderDevice->SetTexture(1, light_surf[lb]); in WorldDrawing() 231 if (!light_surf[lb]) in WorldDrawing() 233 light_surf[lb] = CreateSurface(BLOCK_WIDTH, BLOCK_HEIGHT, 16, false); in WorldDrawing() 239 UploadTextureImage(light_surf[lb], 0, BLOCK_WIDTH, BLOCK_HEIGHT, RendLev->light_block[lb]); in WorldDrawing() 242 RenderDevice->SetTexture(0, light_surf[lb]); in WorldDrawing()
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H A D | d3d_main.cpp | 83 memset(light_surf, 0, sizeof(light_surf)); in VDirect3DDrawer()
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H A D | d3d_local.h | 283 LPDIRECT3DTEXTURE9 light_surf[NUM_BLOCK_SURFS]; variable
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H A D | d3d_tex.cpp | 127 SAFE_RELEASE(light_surf[i]); in ReleaseTextures()
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