Searched refs:mUniqueIdVisualSceneMap (Results 1 – 2 of 2) sorted by relevance
102 … UniqueIdVisualSceneMap::const_iterator it = mUniqueIdVisualSceneMap.begin(); it != mUniqueIdVisua… in ~DocumentImporter()245 UniqueIdVisualSceneMap::const_iterator it = mUniqueIdVisualSceneMap.begin(); in createSceneGraph()249 it = mUniqueIdVisualSceneMap.find( mVisualSceneUniqueId ); in createSceneGraph()252 if( it == mUniqueIdVisualSceneMap.end() ) in createSceneGraph()253 it = mUniqueIdVisualSceneMap.begin(); in createSceneGraph()256 bool visualSceneAvailable = (it != mUniqueIdVisualSceneMap.end()); in createSceneGraph()
237 UniqueIdVisualSceneMap mUniqueIdVisualSceneMap; variable481 UniqueIdVisualSceneMap& getUniqueIdVisualSceneMap(){ return mUniqueIdVisualSceneMap; } in getUniqueIdVisualSceneMap()