Searched refs:m_UnitSubdivision (Results 1 – 1 of 1) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpObstructionManager.cpp | 130 SpatialSubdivision m_UnitSubdivision; member in CCmpObstructionManager 182 SerializeSpatialSubdivision()(serialize, "unit subdiv", m_UnitSubdivision); in SerializeCommon() 261 m_UnitSubdivision.Reset(x1, z1, entity_pos_t::FromInt(8*TERRAIN_TILE_SIZE)); in ResetSubdivisions() 268 m_UnitSubdivision.Add(it->first, center - halfSize, center + halfSize); in ResetSubdivisions() 341 m_UnitSubdivision.Move(TAG_TO_INDEX(tag), in MoveShape() 426 m_UnitSubdivision.Remove(TAG_TO_INDEX(tag), in RemoveShape() 630 m_UnitSubdivision.GetNear(unitsNear, center, shape.clearance + m_MaxClearance*2); in MakeDirtyUnit() 691 m_UnitSubdivision.GetInRange(unitShapes, posMin, posMax); in TestLine() 759 m_UnitSubdivision.GetInRange(unitShapes, posMin, posMax); in TestStaticShape() 826 m_UnitSubdivision.GetInRange(unitShapes, posMin, posMax); in TestUnitShape() [all …]
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