Searched refs:m_animation_enabled (Results 1 – 6 of 6) sorted by relevance
127 void SetAnimationEnabled( bool aEnable ) { m_animation_enabled = aEnable; } in SetAnimationEnabled()128 bool GetAnimationEnabled() const { return m_animation_enabled; } in GetAnimationEnabled()263 bool m_animation_enabled; // Camera animation enabled variable
107 m_animation_enabled( true ), in BEGIN_EVENT_TABLE()905 if( !m_animation_enabled ) in request_start_moving_camera()
240 m_animation_enabled = true; in CompositionRenderer()272 if (m_animation_enabled == enabled) in setAnimationEnabled()274 m_animation_enabled = enabled; in setAnimationEnabled()505 if (m_animation_enabled) { in mousePressEvent()520 if (m_animation_enabled) { in mouseReleaseEvent()
116 bool animationEnabled() const { return m_animation_enabled; } in animationEnabled()181 bool m_animation_enabled; variable
255 m_animation_enabled = true; in CompositionRenderer()285 if (m_animation_enabled == enabled) in setAnimationEnabled()287 m_animation_enabled = enabled; in setAnimationEnabled()456 if (m_animation_enabled) { in mousePressEvent()472 if (m_animation_enabled) { in mouseReleaseEvent()
132 bool animationEnabled() const { return m_animation_enabled; } in animationEnabled()191 bool m_animation_enabled; variable