Searched refs:maxlocals (Results 1 – 3 of 3) sorted by relevance
145 int maxlocals; /* max number of local players allowed */ member
356 DB_CreateEntryInt (section, atomMaxLocals, con->maxlocals); in StoreAnyGameConst()381 con.maxlocals = NUM_LOCAL_PLAYER; in StoreGameConstLocal()634 (void)DB_GetEntryInt (section, atomMaxLocals, &con->maxlocals); in RetrieveAnyGameConst()
656 con.maxlocals, con.maxbytes); in Network_ReceiveGameConfig()