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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp31 ml_specular2, ml_specular_level2, ml_glossiness2, ml_anisotropy2, ml_orientation2, enumerator
157 { TYPE_FLOAT, NULL, ANIMATE, ml_glossiness2 }, // layer 2 gloss
307 { gloss2= v; pblock->SetValue( ml_glossiness2, t, v); } in SetGlossiness2()
315 float GetGlossiness2( TimeValue t){return pblock->GetFloat(ml_glossiness2,t); } in GetGlossiness2()
452 ml_glossiness2, _T("glossiness2"), TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_GLOSS2,
652 pblock->GetValue( ml_glossiness2, t, gloss2, ivalid ); in Update()
1185 gl2Spin->SetKeyBrackets(KeyAtCurTime(ml_glossiness2)); in LoadDialog()