Searched refs:model_1_attack (Results 1 – 7 of 7) sorted by relevance
18 static void model_1_attack(Unit *unit, int x, int y);665 model_1_attack(unit2, x, y); in do_overrun_action()804 model_1_attack(Unit *unit, int x, int y) in model_1_attack() function
3186 (model_1_attack): Call real_attack_value and real_defense_value.3299 * combat.c (model_1_attack): Initialize maxdef to 0 for city occs.5370 * combat.c (model_1_attack): Use set_unit_origside.5906 * combat.c (model_1_attack): Use it.6087 * combat.c (model_1_attack): Capture advanced unit in stack
1642 * combat.c (model_1_attack): Unquote a quoted list.
4354 * combat.c (model_1_attack): Do not use static variable, 4940 * combat.c (model_1_attack): Explicitly call 'change_unit_side' 4987 (model_1_attack): Rearrange so that the call to 'change_unit_type'
5217 * combat.c (model_1_attack): Add comment.5635 * combat.c (model_1_attack): Check that unit is still alive after
6 (model_1_attack): New function.
4013 * combat.c (model_1_attack): Typecase hitmovietype to char *.