Searched refs:mons_is_notable (Results 1 – 4 of 4) sorted by relevance
584 bool need_note = could_see && mons_is_notable(*mons); in monster_polymorph()645 if (need_note || could_see && can_see && mons_is_notable(*mons)) in monster_polymorph()746 if (mons_is_notable(*mons)) in seen_monster()
576 bool mons_is_notable(const monster& mon);
617 else if (mons_is_notable(*mons)) in record_monster_defeat()
5448 bool mons_is_notable(const monster& mons) in mons_is_notable() function