/dports/games/gnugo/gnugo-3.8/interface/gtp_examples/ |
H A D | gnugo.el | 370 (morgue (get 'gnugo 'morgue))) 374 morgue))) 377 (put 'gnugo 'morgue (delete already-dead morgue)) 389 (unless (member newly-dead morgue) 390 (setq morgue (put 'gnugo 'morgue (cons newly-dead morgue))))) 393 (let ((all-dead (apply 'append (mapcar 'cdr morgue)))) 400 (dolist (worm morgue) 584 snap morgue) 588 snap morgue))
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/dports/games/unnethack/unnethack-5.1.0-20131208/dat/ |
H A D | Priest.des | 144 REGION:(00,00,09,13),unlit,"morgue" 145 REGION:(09,00,30,01),unlit,"morgue" 146 REGION:(09,12,30,13),unlit,"morgue" 147 REGION:(31,00,39,13),unlit,"morgue" 188 # No random monsters - the morgue generation will put them in. 284 ROOM: "morgue" , random, random, random, random 299 ROOM: "morgue" , random, random, random, random 319 ROOM: "morgue" , random, random, random, random 335 ROOM: "morgue" , random, random, random, random 352 ROOM: "morgue" , random, random, random, random
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H A D | yendor.des | 9 # Must have noflipx, due to the morgue-hack (see below). 34 # Make it a morgue for rm id in mkmaze.c 36 REGION:(12,01,20,09),unlit,"morgue",unfilled 174 REGION:(07,03,15,11),unlit,"morgue",unfilled
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H A D | knox.des | 44 # Using unfilled morgue for 46 REGION:(21,08,35,11),lit,"morgue",unfilled 150 # Using unfilled morgue for 152 REGION:(41,06,55,09),lit,"morgue",unfilled 262 # Using unfilled morgue for 264 REGION:(62,05,75,10),lit,"morgue",unfilled
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/dat/ |
H A D | Priest.des | 144 REGION:(00,00,09,13),unlit,"morgue" 145 REGION:(09,00,30,01),unlit,"morgue" 146 REGION:(09,12,30,13),unlit,"morgue" 147 REGION:(31,00,39,13),unlit,"morgue" 188 # No random monsters - the morgue generation will put them in. 283 ROOM: "morgue" , random, random, random, random 298 ROOM: "morgue" , random, random, random, random 318 ROOM: "morgue" , random, random, random, random 334 ROOM: "morgue" , random, random, random, random 351 ROOM: "morgue" , random, random, random, random
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H A D | yendor.des | 9 # Must have noflipx, due to the morgue-hack (see below). 32 # Make it a morgue for rm id in mkmaze.c 34 REGION:(12,01,20,09),unlit,"morgue",unfilled 172 REGION:(07,03,15,11),unlit,"morgue",unfilled
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H A D | knox.des | 44 # Using unfilled morgue for 46 REGION:(21,08,35,11),lit,"morgue",unfilled 150 # Using unfilled morgue for 152 REGION:(41,06,55,09),lit,"morgue",unfilled 262 # Using unfilled morgue for 264 REGION:(62,05,75,10),lit,"morgue",unfilled
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/dat/ |
H A D | Priest.des | 134 REGION:(00,00,09,13),unlit,"morgue" 135 REGION:(09,00,30,01),unlit,"morgue" 136 REGION:(09,12,30,13),unlit,"morgue" 137 REGION:(31,00,39,13),unlit,"morgue" 178 # No random monsters - the morgue generation will put them in. 293 ROOM: "morgue" , random, random, random, random { 306 ROOM: "morgue" , random, random, random, random { 322 ROOM: "morgue" , random, random, random, random { 336 ROOM: "morgue" , random, random, random, random { 351 ROOM: "morgue" , random, random, random, random {
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/dat/ |
H A D | Priest.des | 134 REGION:(00,00,09,13),unlit,"morgue" 135 REGION:(09,00,30,01),unlit,"morgue" 136 REGION:(09,12,30,13),unlit,"morgue" 137 REGION:(31,00,39,13),unlit,"morgue" 178 # No random monsters - the morgue generation will put them in. 293 ROOM: "morgue" , random, random, random, random { 306 ROOM: "morgue" , random, random, random, random { 322 ROOM: "morgue" , random, random, random, random { 336 ROOM: "morgue" , random, random, random, random { 351 ROOM: "morgue" , random, random, random, random {
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/dports/games/nethack33-nox11/nethack-3.3.1/dat/ |
H A D | Priest.des | 129 REGION:(00,00,09,13),unlit,"morgue" 130 REGION:(09,00,30,01),unlit,"morgue" 131 REGION:(09,12,30,13),unlit,"morgue" 132 REGION:(31,00,39,13),unlit,"morgue" 173 # No random monsters - the morgue generation will put them in. 282 ROOM: "morgue" , random, random, random, random 293 ROOM: "morgue" , random, random, random, random 307 ROOM: "morgue" , random, random, random, random 319 ROOM: "morgue" , random, random, random, random 332 ROOM: "morgue" , random, random, random, random
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H A D | knox.des | 39 # Using unfilled morgue for 41 REGION:(21,08,35,11),lit,"morgue",unfilled
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/dports/games/nethack34/nethack-3.4.3/dat/ |
H A D | Priest.des | 129 REGION:(00,00,09,13),unlit,"morgue" 130 REGION:(09,00,30,01),unlit,"morgue" 131 REGION:(09,12,30,13),unlit,"morgue" 132 REGION:(31,00,39,13),unlit,"morgue" 173 # No random monsters - the morgue generation will put them in. 283 ROOM: "morgue" , random, random, random, random 294 ROOM: "morgue" , random, random, random, random 308 ROOM: "morgue" , random, random, random, random 320 ROOM: "morgue" , random, random, random, random 333 ROOM: "morgue" , random, random, random, random
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H A D | knox.des | 39 # Using unfilled morgue for 41 REGION:(21,08,35,11),lit,"morgue",unfilled
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/dports/games/nethack33/nethack-3.3.1/dat/ |
H A D | Priest.des | 129 REGION:(00,00,09,13),unlit,"morgue" 130 REGION:(09,00,30,01),unlit,"morgue" 131 REGION:(09,12,30,13),unlit,"morgue" 132 REGION:(31,00,39,13),unlit,"morgue" 173 # No random monsters - the morgue generation will put them in. 282 ROOM: "morgue" , random, random, random, random 293 ROOM: "morgue" , random, random, random, random 307 ROOM: "morgue" , random, random, random, random 319 ROOM: "morgue" , random, random, random, random 332 ROOM: "morgue" , random, random, random, random
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H A D | knox.des | 39 # Using unfilled morgue for 41 REGION:(21,08,35,11),lit,"morgue",unfilled
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/dports/games/nethack34-nox11/nethack-3.4.3/dat/ |
H A D | Priest.des | 129 REGION:(00,00,09,13),unlit,"morgue" 130 REGION:(09,00,30,01),unlit,"morgue" 131 REGION:(09,12,30,13),unlit,"morgue" 132 REGION:(31,00,39,13),unlit,"morgue" 173 # No random monsters - the morgue generation will put them in. 283 ROOM: "morgue" , random, random, random, random 294 ROOM: "morgue" , random, random, random, random 308 ROOM: "morgue" , random, random, random, random 320 ROOM: "morgue" , random, random, random, random 333 ROOM: "morgue" , random, random, random, random
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H A D | knox.des | 39 # Using unfilled morgue for 41 REGION:(21,08,35,11),lit,"morgue",unfilled
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/dports/games/vultures-eye/vulture-2.3.67/nethack/dat/ |
H A D | Priest.des | 129 REGION:(00,00,09,13),unlit,"morgue" 130 REGION:(09,00,30,01),unlit,"morgue" 131 REGION:(09,12,30,13),unlit,"morgue" 132 REGION:(31,00,39,13),unlit,"morgue" 173 # No random monsters - the morgue generation will put them in. 283 ROOM: "morgue" , random, random, random, random 294 ROOM: "morgue" , random, random, random, random 308 ROOM: "morgue" , random, random, random, random 320 ROOM: "morgue" , random, random, random, random 333 ROOM: "morgue" , random, random, random, random
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H A D | knox.des | 39 # Using unfilled morgue for 41 REGION:(21,08,35,11),lit,"morgue",unfilled
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/dports/games/falconseye/falconseye-1.9.3_11/dat/ |
H A D | Priest.des | 129 REGION:(00,00,09,13),unlit,"morgue" 130 REGION:(09,00,30,01),unlit,"morgue" 131 REGION:(09,12,30,13),unlit,"morgue" 132 REGION:(31,00,39,13),unlit,"morgue" 173 # No random monsters - the morgue generation will put them in. 282 ROOM: "morgue" , random, random, random, random 293 ROOM: "morgue" , random, random, random, random 307 ROOM: "morgue" , random, random, random, random 319 ROOM: "morgue" , random, random, random, random 332 ROOM: "morgue" , random, random, random, random
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H A D | knox.des | 39 # Using unfilled morgue for 41 REGION:(21,08,35,11),lit,"morgue",unfilled
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/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/ |
H A D | Slayer.des | 133 REGION:(00,00,09,13),unlit,"morgue" 134 REGION:(09,00,30,01),unlit,"morgue" 135 REGION:(09,12,30,13),unlit,"morgue" 136 REGION:(31,00,39,13),unlit,"morgue" 177 # No random monsters - the morgue generation will put them in. 283 ROOM: "morgue" , random, random, random, random 295 ROOM: "morgue" , random, random, random, random 311 ROOM: "morgue" , random, random, random, random 323 ROOM: "morgue" , random, random, random, random 336 ROOM: "morgue" , random, random, random, random
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H A D | Priest.des | 129 REGION:(00,00,09,13),unlit,"morgue" 130 REGION:(09,00,30,01),unlit,"morgue" 131 REGION:(09,12,30,13),unlit,"morgue" 132 REGION:(31,00,39,13),unlit,"morgue" 173 # No random monsters - the morgue generation will put them in. 283 ROOM: "morgue" , random, random, random, random 294 ROOM: "morgue" , random, random, random, random 308 ROOM: "morgue" , random, random, random, random 320 ROOM: "morgue" , random, random, random, random 333 ROOM: "morgue" , random, random, random, random
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H A D | knox.des | 39 # Using unfilled morgue for 41 REGION:(21,08,35,11),lit,"morgue",unfilled
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/dports/games/stonesoup/crawl-0.27.1/.github/ISSUE_TEMPLATE/ |
H A D | bug-report-for-dcss.md | 24 in the morgue after a completed game) and identify the dungeon level, so that 26 For online play, a morgue link for a completed game will give all of this 37 *Please include any morgue files, crashlogs, save files here, or extra
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