Searched refs:nametime (Results 1 – 13 of 13) sorted by relevance
39 this->nametime = 5.0; in Pawn()60 if(name_interval <= 0.0) name_interval = nametime; in showName()118 float done = nametime - name_interval; in drawName()122 } else if(done > 1.0 && done < nametime - 1.0) { in drawName()125 drawNameText((nametime - done)); in drawName()
35 nametime = gGourceSettings.filename_time; in RFile()36 name_interval = nametime; in RFile()
43 float nametime; variable
251 float nametime; member
1004 if (realtime < host_client->nametime) in Host_Name_f()1010 host_client->nametime = realtime + 5; in Host_Name_f()1653 host_client->nametime = 0; in Host_PreSpawn_f()1675 host_client->nametime = 0; in Host_Spawn_f()
22323 reset nametime at prespawn (before name command is sent by client) and spawn (after name command is…24603 Tomaz's nametime patch (prevent frequent name changes on the server)
996 if(level.time - ent->client->pers.team->nametime < TEAM_CHANGE_TIME) in Cmd_Teamname_f()1002 ent->client->pers.team->nametime = level.time; in Cmd_Teamname_f()
572 float nametime; //prevent change spamming member
270 float nametime; member
1150 if (realtime < host_client->nametime) in Host_Name_f()1156 host_client->nametime = realtime + max(0.0f, sv_namechangetimer.value); in Host_Name_f()1869 host_client->nametime = 0; in Host_PreSpawn_f()1898 host_client->nametime = 0; in Host_Spawn_f()
61948 reset nametime at prespawn (before name command is sent by client) and spawn (after name command is…65497 Tomaz's nametime patch (prevent frequent name changes on the server)