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Searched refs:nebu_density (Results 1 – 9 of 9) sorted by relevance

/dports/games/naev/naev-0.7.0/src/
H A Deconomy.c441 R += (A->nebu_density + B->nebu_density) / 1000.; /* Density shouldn't affect much. */ in econ_calcJumpR()
H A Ddev_system.c115 xmlw_str( writer, "%f", sys->nebu_density ); in dsys_saveSystem()
H A Dspace.h251 double nebu_density; /**< Nebula density (0. - 1000.) */ member
H A Dcamera.c420 if (cur_system->nebu_density > 0.) { in cam_updatePilotZoom()
H A Dspace.c1337 if (cur_system->nebu_density > 0.) { in space_init()
1339 nebu_prep( cur_system->nebu_density, cur_system->nebu_volatility ); in space_init()
1342 sound_env( SOUND_ENV_NEBULA, cur_system->nebu_density ); in space_init()
2462 sys->nebu_density = xml_getFloat(cur); in system_parse()
3296 if (cur_system->nebu_density > 0.) in space_render()
3313 if ((cur_system->nebu_density > 0.) && in space_renderOverlay()
H A Dmap.c523 if (sys->nebu_density > 0.) { in map_update()
534 if (sys->nebu_density > 700.) in map_update()
536 else if (sys->nebu_density < 300.) in map_update()
H A Ddev_uniedit.c1348 nsnprintf( buf, sizeof(buf), "%g", sys->nebu_density ); in uniedit_editSys()
1434 sys->nebu_density = atof(window_getInput( wid, "inpNebula" )); in uniedit_editSysClose()
H A Dnlua_system.c358 lua_pushnumber(L, s->nebu_density); in systemL_nebula()
H A Dgui.c1859 if ((cur_system != NULL) && (cur_system->nebu_density > 0.)) in gui_setViewport()