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Searched refs:no_line_of_sight (Results 1 – 5 of 5) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcntrlcen.cpp411 …iqueControlCenterState.Control_center_player_been_seen = player_visibility_state::no_line_of_sight; in do_controlcen_frame()
520 …iqueControlCenterState.Control_center_player_been_seen = player_visibility_state::no_line_of_sight; in init_controlcen_for_level()
H A Dai.cpp521 ailp->previous_visibility = player_visibility_state::no_line_of_sight; in init_ai_object()
782 return player_visibility_state::no_line_of_sight; in player_is_visible_from_object()
1713 if (ailp.previous_visibility == player_visibility_state::no_line_of_sight) in compute_vis_and_vec()
1763 player_visibility.visibility = player_visibility_state::no_line_of_sight; in compute_buddy_vis_vec()
1790 : player_visibility_state::no_line_of_sight; in compute_buddy_vis_vec()
3377 pv = player_visibility_state::no_line_of_sight; in do_ai_frame()
3404 pv = player_visibility_state::no_line_of_sight; in do_ai_frame()
H A Daipath.cpp1040 …if (player_visibility == player_visibility_state::no_line_of_sight && ailp->player_awareness_type … in ai_follow_path()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Daistruct.h57 no_line_of_sight, enumerator
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/
H A Descort.cpp1360 …else if (player_visibility == player_visibility_state::no_line_of_sight || ailp->next_action_time … in do_snipe_frame()