Searched refs:noshowgameover (Results 1 – 6 of 6) sorted by relevance
142 (*pretvar)->lVal = (LONG)handle->noshowgameover; in openbor_get_set_property()
2258 int noshowgameover; member
1482 …var->lVal = levelsets[current_set].noshowgameover; // or s_set_entry *set = levelsets + current_se… in getsyspropertybyindex()1752 levelsets[current_set].noshowgameover = (int)ltemp; in changesyspropertybyindex()12653 set->noshowgameover = GET_INT_ARG(1); in load_levelorder()33839 if(!set->noshowgameover && !(goto_mainmenu_flag&2)) gameover(); in playgame()
2768 int noshowgameover; member
8610 …var->lVal = levelsets[current_set].noshowgameover; // or s_set_entry *set = levelsets + current_se… in getsyspropertybyindex()8913 levelsets[current_set].noshowgameover = (LONG)ltemp; in changesyspropertybyindex()
13237 set->noshowgameover = GET_INT_ARG(1); in load_levelorder()37319 if( (!set->noshowgameover && !(goto_mainmenu_flag&2)) ) in playgame()