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Searched refs:num_buttons (Results 1 – 25 of 598) sorted by relevance

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/dports/games/julius/julius-1.7.0/src/graphics/
H A Dimage_button.c10 static void fade_pressed_effect(image_button *buttons, int num_buttons) in fade_pressed_effect() argument
13 for (int i = 0; i < num_buttons; i++) { in fade_pressed_effect()
27 static void fade_pressed_effect_build(image_button *buttons, int num_buttons) in fade_pressed_effect_build() argument
29 for (int i = 0; i < num_buttons; i++) { in fade_pressed_effect_build()
37 void image_buttons_draw(int x, int y, image_button *buttons, int num_buttons) in image_buttons_draw() argument
39 fade_pressed_effect(buttons, num_buttons); in image_buttons_draw()
40 for (int i = 0; i < num_buttons; i++) { in image_buttons_draw()
68 const mouse *m, int x, int y, image_button *buttons, int num_buttons, int *focus_button_id) in image_buttons_handle_mouse() argument
70 fade_pressed_effect(buttons, num_buttons); in image_buttons_handle_mouse()
71 fade_pressed_effect_build(buttons, num_buttons); in image_buttons_handle_mouse()
[all …]
H A Darrow_button.c15 void arrow_buttons_draw(int x, int y, arrow_button *buttons, int num_buttons) in arrow_buttons_draw() argument
17 for (int i = 0; i < num_buttons; i++) { in arrow_buttons_draw()
26 static int get_button(const mouse *m, int x, int y, arrow_button *buttons, int num_buttons) in get_button() argument
28 for (int i = 0; i < num_buttons; i++) { in get_button()
40 const mouse *m, int x, int y, arrow_button *buttons, int num_buttons, int *focus_button_id) in arrow_buttons_handle_mouse() argument
50 for (int i = 0; i < num_buttons; i++) { in arrow_buttons_handle_mouse()
61 int button_id = get_button(m, x, y, buttons, num_buttons); in arrow_buttons_handle_mouse()
H A Dgeneric_button.c3 static int get_button(const mouse *m, int x, int y, generic_button *buttons, int num_buttons) in get_button() argument
5 for (int i = 0; i < num_buttons; i++) { in get_button()
17 const mouse *m, int x, int y, generic_button *buttons, int num_buttons, int *focus_button_id) in generic_buttons_handle_mouse() argument
19 int button_id = get_button(m, x, y, buttons, num_buttons); in generic_buttons_handle_mouse()
/dports/games/augustus/augustus-3.1.0/src/graphics/
H A Dimage_button.c11 static void fade_pressed_effect(image_button *buttons, int num_buttons) in fade_pressed_effect() argument
14 for (int i = 0; i < num_buttons; i++) { in fade_pressed_effect()
28 static void fade_pressed_effect_build(image_button *buttons, int num_buttons) in fade_pressed_effect_build() argument
30 for (int i = 0; i < num_buttons; i++) { in fade_pressed_effect_build()
38 void image_buttons_draw(int x, int y, image_button *buttons, int num_buttons) in image_buttons_draw() argument
40 fade_pressed_effect(buttons, num_buttons); in image_buttons_draw()
41 for (int i = 0; i < num_buttons; i++) { in image_buttons_draw()
84 const mouse *m, int x, int y, image_button *buttons, int num_buttons, int *focus_button_id) in image_buttons_handle_mouse() argument
86 fade_pressed_effect(buttons, num_buttons); in image_buttons_handle_mouse()
87 fade_pressed_effect_build(buttons, num_buttons); in image_buttons_handle_mouse()
[all …]
H A Dgeneric_button.c3 static int get_button(const mouse *m, int x, int y, generic_button *buttons, int num_buttons) in get_button() argument
5 for (int i = 0; i < num_buttons; i++) { in get_button()
16 static int get_button_min(const mouse* m, int x, int y, generic_button* buttons, int num_buttons, i… in get_button_min() argument
18 for (int i = minimum_button; i < num_buttons; i++) { in get_button_min()
29 …andle_mouse(const mouse *m, int x, int y, generic_button *buttons, int num_buttons, int *focus_but… in generic_buttons_handle_mouse() argument
31 int button_id = get_button(m, x, y, buttons, num_buttons); in generic_buttons_handle_mouse()
50 …andle_mouse(const mouse* m, int x, int y, generic_button* buttons, int num_buttons, int* focus_but… in generic_buttons_min_handle_mouse() argument
52 int button_id = get_button_min(m, x, y, buttons, num_buttons,minimum_button); in generic_buttons_min_handle_mouse()
H A Darrow_button.c14 void arrow_buttons_draw(int x, int y, arrow_button *buttons, int num_buttons) in arrow_buttons_draw() argument
16 for (int i = 0; i < num_buttons; i++) { in arrow_buttons_draw()
25 static int get_button(const mouse *m, int x, int y, arrow_button *buttons, int num_buttons) in get_button() argument
27 for (int i = 0; i < num_buttons; i++) { in get_button()
39 const mouse *m, int x, int y, arrow_button *buttons, int num_buttons, int *focus_button_id) in arrow_buttons_handle_mouse() argument
47 for (int i = 0; i < num_buttons; i++) { in arrow_buttons_handle_mouse()
58 int button_id = get_button(m, x, y, buttons, num_buttons); in arrow_buttons_handle_mouse()
/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/
H A DRawMouseInfo.java50 private final int num_buttons; field in RawMouseInfo
53 public RawMouseInfo(RawDevice device, int id, int num_buttons, int sample_rate) { in RawMouseInfo() argument
56 this.num_buttons = num_buttons; in RawMouseInfo()
73 if (num_buttons == 0) in createControllerFromDevice()
76 Component[] components = new Component[3 + num_buttons]; in createControllerFromDevice()
81 for (int i = 0; i < num_buttons; i++) { in createControllerFromDevice()
/dports/x11/wlogout/wlogout-1.1.1/
H A Dmain.c36 static int num_buttons = 0; variable
366 num_buttons++; in get_buttons()
367 buttons[num_buttons - 1].yalign = 0.9; in get_buttons()
368 buttons[num_buttons - 1].xalign = 0.5; in get_buttons()
369 buttons[num_buttons - 1].circular = FALSE; in get_buttons()
401 strcpy(buttons[num_buttons - 1].text, buf); in get_buttons()
486 for (int i = 0; i < num_buttons; i++) in check_key()
511 if ((num_buttons % buttons_per_row) == 0) in load_buttons()
513 num_col = (num_buttons / buttons_per_row); in load_buttons()
517 num_col = (num_buttons / buttons_per_row) + 1; in load_buttons()
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/dports/emulators/darcnes/darcnes/
H A Dui_gtk.c426 if (ui_joypad && (ui_joypad->button_template->num_buttons > 4)) { in key_press()
432 if (ui_joypad && (ui_joypad->button_template->num_buttons > 5)) { in key_press()
438 if (ui_joypad && (ui_joypad->button_template->num_buttons > 6)) { in key_press()
444 if (ui_joypad && (ui_joypad->button_template->num_buttons > 7)) { in key_press()
450 if (ui_joypad && (ui_joypad->button_template->num_buttons > 0)) { in key_press()
456 if (ui_joypad && (ui_joypad->button_template->num_buttons > 1)) { in key_press()
462 if (ui_joypad && (ui_joypad->button_template->num_buttons > 2)) { in key_press()
468 if (ui_joypad && (ui_joypad->button_template->num_buttons > 3)) { in key_press()
482 if (ui_joypad && (ui_joypad->button_template->num_buttons > 4)) { in key_release()
488 if (ui_joypad && (ui_joypad->button_template->num_buttons > 5)) { in key_release()
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/dports/games/tuxracer/tuxracer-0.61/src/
H A Djoystick.c29 static int num_buttons = 0; variable
63 num_buttons = SDL_JoystickNumButtons( joystick ); in init_joystick()
65 num_buttons, num_buttons == 1 ? "" : "s" ); in init_joystick()
145 if ( button >= num_buttons ) { in is_joystick_button_down()
151 button, num_buttons ); in is_joystick_button_down()
/dports/graphics/wings/wings-8d019ebe48/src/
H A Dwings_msg.erl45 Buttons = wings_pref:get_value(num_buttons),
50 Buttons = wings_pref:get_value(num_buttons),
61 Buttons = wings_pref:get_value(num_buttons),
93 case wings_pref:get_value(num_buttons) of
103 case wings_pref:get_value(num_buttons) of
120 case wings_pref:get_value(num_buttons) of
172 mmb_name(wings_pref:get_value(num_buttons)).
183 rmb_name(wings_pref:get_value(num_buttons)).
/dports/sysutils/cinnamon-control-center/cinnamon-control-center-4.8.2/panels/wacom/
H A Dcc-wacom-stylus-page.c463 int num_buttons; in cc_wacom_stylus_page_new() local
487 if (num_buttons == 0 && !has_eraser) in cc_wacom_stylus_page_new()
489 else if (num_buttons == 2 && has_eraser) in cc_wacom_stylus_page_new()
491 else if (num_buttons == 1 && has_eraser) in cc_wacom_stylus_page_new()
493 else if (num_buttons == 2 && !has_eraser) in cc_wacom_stylus_page_new()
495 else if (num_buttons == 3 && !has_eraser) in cc_wacom_stylus_page_new()
499 if (num_buttons == 0) in cc_wacom_stylus_page_new()
501 else if (num_buttons == 1) in cc_wacom_stylus_page_new()
514 if (num_buttons >= 3) in cc_wacom_stylus_page_new()
516 if (num_buttons >= 2) in cc_wacom_stylus_page_new()
[all …]
/dports/x11/libwacom/libwacom-1.5/test/
H A Dtest-tablet-validity.c49 int num_buttons; in buttons_have_direction() local
51 num_buttons = libwacom_get_num_buttons (device); in buttons_have_direction()
52 if (num_buttons == 0) in buttons_have_direction()
55 for (button = 'A'; button < 'A' + num_buttons; button++) { in buttons_have_direction()
71 int num_buttons; in match_mode_switch() local
75 num_buttons = libwacom_get_num_buttons (device); in match_mode_switch()
79 for (button = 'A'; button < 'A' + num_buttons; button++) { in match_mode_switch()
109 int num_buttons; in tablet_has_lr_buttons() local
112 num_buttons = libwacom_get_num_buttons (device); in tablet_has_lr_buttons()
114 for (button = 'A'; button < 'A' + num_buttons; button++) { in tablet_has_lr_buttons()
/dports/sysutils/gnome-control-center/gnome-control-center-41.2/panels/wacom/
H A Dcc-wacom-stylus-page.c423 guint num_buttons; in cc_wacom_stylus_page_new() local
444 if (num_buttons == 0 && !has_eraser) in cc_wacom_stylus_page_new()
446 else if (num_buttons == 2 && has_eraser) in cc_wacom_stylus_page_new()
448 else if (num_buttons == 1 && has_eraser) in cc_wacom_stylus_page_new()
450 else if (num_buttons == 2 && !has_eraser) in cc_wacom_stylus_page_new()
452 else if (num_buttons == 3 && !has_eraser) in cc_wacom_stylus_page_new()
456 remove_buttons (page, num_buttons); in cc_wacom_stylus_page_new()
463 num_buttons, has_eraser ? "with" : "without"); in cc_wacom_stylus_page_new()
468 if (num_buttons >= 3) in cc_wacom_stylus_page_new()
471 if (num_buttons >= 2) in cc_wacom_stylus_page_new()
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/dports/devel/allegro/allegro-4.4.3.1/src/linux/
H A Dljoy.c56 char num_axes, num_buttons; in joy_init() local
98 ioctl(joy_fd[i], JSIOCGBUTTONS, &num_buttons); in joy_init()
103 if (num_buttons > MAX_JOYSTICK_BUTTONS) in joy_init()
104 num_buttons = MAX_JOYSTICK_BUTTONS; in joy_init()
147 for (b = 0; b < num_buttons; b++) { in joy_init()
153 j->num_buttons = num_buttons; in joy_init()
175 for (j = 0; j < joy[i].num_buttons; j++) in joy_exit()
214 if (e[k].number < joy[i].num_buttons) in joy_poll()
/dports/games/julius/julius-1.7.0/src/window/
H A Dvictory_dialog.c70 int num_buttons; in handle_input() local
72 num_buttons = 3; in handle_input()
74 num_buttons = 1; in handle_input()
76 …generic_buttons_handle_mouse(mouse_in_dialog(m), 48, 128, victory_buttons, num_buttons, &focus_but… in handle_input()
/dports/games/augustus/augustus-3.1.0/src/window/
H A Dvictory_dialog.c77 int num_buttons; in handle_input() local
79 num_buttons = 3; in handle_input()
81 num_buttons = 1; in handle_input()
83 …generic_buttons_handle_mouse(mouse_in_dialog(m), 48, 128, victory_buttons, num_buttons, &focus_but… in handle_input()
/dports/devel/allegro5/allegro5-5.2.7.0/examples/
H A Dex_joystick_events.c26 int num_buttons = 0; variable
39 num_buttons = 0; in setup_joystick_values()
54 num_buttons = al_get_joystick_num_buttons(joy); in setup_joystick_values()
55 if (num_buttons > MAX_BUTTONS) { in setup_joystick_values()
56 num_buttons = MAX_BUTTONS; in setup_joystick_values()
58 for (i = 0; i < num_buttons; i++) { in setup_joystick_values()
148 for (i = 0; i < num_buttons; i++) { in draw_all()
/dports/x11-drivers/xf86-input-joystick/xf86-input-joystick-1.6.3/src/
H A Djstk_properties.c88 if ((*((INT8*)val->data)) != priv->num_buttons) in jstkSetProperty()
208 if (val->size != priv->num_buttons || val->format != 8 || val->type != XA_INTEGER) in jstkSetProperty()
314 &priv->num_buttons, in jstkInitProperties()
409 for (i=0;i<priv->num_buttons;i++) in jstkInitProperties()
413 PropModeReplace, priv->num_buttons, in jstkInitProperties()
419 for (i=0;i<priv->num_buttons;i++) { in jstkInitProperties()
427 PropModeReplace, priv->num_buttons, in jstkInitProperties()
434 for (i=0;i<priv->num_buttons;i++) in jstkInitProperties()
438 PropModeReplace, priv->num_buttons, button_floats, in jstkInitProperties()
444 for (i=0;i<priv->num_buttons;i++) in jstkInitProperties()
[all …]
/dports/emulators/qemu42/qemu-4.2.1/hw/input/
H A Dstellaris_input.c24 int num_buttons; member
42 for (i = 0; i < s->num_buttons; i++) { in stellaris_gamepad_put_key()
70 num_buttons,
89 s->num_buttons = n; in stellaris_gamepad_init()
/dports/emulators/qemu/qemu-6.2.0/hw/input/
H A Dstellaris_input.c24 int num_buttons; member
42 for (i = 0; i < s->num_buttons; i++) { in stellaris_gamepad_put_key()
70 num_buttons,
89 s->num_buttons = n; in stellaris_gamepad_init()
/dports/emulators/qemu60/qemu-6.0.0/hw/input/
H A Dstellaris_input.c24 int num_buttons; member
42 for (i = 0; i < s->num_buttons; i++) { in stellaris_gamepad_put_key()
70 num_buttons,
89 s->num_buttons = n; in stellaris_gamepad_init()
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/hw/input/
H A Dstellaris_input.c22 int num_buttons; member
40 for (i = 0; i < s->num_buttons; i++) { in stellaris_gamepad_put_key()
67 VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
85 s->num_buttons = n; in stellaris_gamepad_init()
/dports/emulators/qemu5/qemu-5.2.0/hw/input/
H A Dstellaris_input.c24 int num_buttons; member
42 for (i = 0; i < s->num_buttons; i++) { in stellaris_gamepad_put_key()
70 num_buttons,
89 s->num_buttons = n; in stellaris_gamepad_init()
/dports/emulators/qemu-utils/qemu-4.2.1/hw/input/
H A Dstellaris_input.c24 int num_buttons; member
42 for (i = 0; i < s->num_buttons; i++) { in stellaris_gamepad_put_key()
70 num_buttons,
89 s->num_buttons = n; in stellaris_gamepad_init()

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