/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | runes.c | 179 if(ent->pain_debounce_time < level.time){ in rune_apply_regen() 184 ent->pain_debounce_time = level.time + 1; in rune_apply_regen() 193 if(ent->pain_debounce_time < level.time){ in rune_apply_regen() 198 ent->pain_debounce_time = level.time + 1; in rune_apply_regen()
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H A D | g_combat.c | 398 if(targ->pain_debounce_time < level.time){ in T_Damage() 400 targ->pain_debounce_time = level.time + 2; in T_Damage() 420 if(targ->pain_debounce_time < level.time){ in T_Damage() 422 targ->pain_debounce_time = level.time + 2; in T_Damage() 484 targ->pain_debounce_time = level.time + 5; in T_Damage()
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H A D | p_weapon.c | 396 if(level.time >= ent->pain_debounce_time){ in Weapon_Generic() 398 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 525 if(level.time >= ent->pain_debounce_time){ in Weapon_Grenade() 527 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 782 if(level.time >= ent->pain_debounce_time){ in Weapon_HyperBlaster_Fire() 784 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 866 if(level.time >= ent->pain_debounce_time){ in Machinegun_Fire() 868 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 996 if(level.time >= ent->pain_debounce_time){ in Chaingun_Fire() 998 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_view.c | 114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 694 current_player->pain_debounce_time = level.time; in P_WorldEffects() 714 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 721 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects() 1264 current_player->pain_debounce_time = level.time; in B_WorldEffects() 1284 && current_player->pain_debounce_time <= level.time in B_WorldEffects() 1291 current_player->pain_debounce_time = level.time + 1; in B_WorldEffects() 1372 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in B_DamageFeedback() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_view.c | 114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 694 current_player->pain_debounce_time = level.time; in P_WorldEffects() 714 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 721 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects() 1264 current_player->pain_debounce_time = level.time; in B_WorldEffects() 1284 && current_player->pain_debounce_time <= level.time in B_WorldEffects() 1291 current_player->pain_debounce_time = level.time + 1; in B_WorldEffects() 1372 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in B_DamageFeedback() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 358 if(level.time >= ent->pain_debounce_time){ in Weapon_Generic() 360 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 479 if(level.time >= ent->pain_debounce_time){ in Weapon_Grenade() 481 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 703 if(level.time >= ent->pain_debounce_time){ in Weapon_HyperBlaster_Fire() 705 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 779 if(level.time >= ent->pain_debounce_time){ in Machinegun_Fire() 781 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 885 if(level.time >= ent->pain_debounce_time){ in Chaingun_Fire() 887 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_combat.c | 459 if (targ->pain_debounce_time < level.time) in T_Damage() 462 targ->pain_debounce_time = level.time + 2; in T_Damage() 471 if (targ->pain_debounce_time < level.time) in T_Damage() 474 targ->pain_debounce_time = level.time + 2; in T_Damage() 550 targ->pain_debounce_time = level.time + 5; in T_Damage()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 459 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 462 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 604 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 607 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 866 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 869 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 959 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 962 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1102 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1105 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2() 485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2() 654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2() 485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2() 654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2() 485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2() 654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 416 if(level.time >= ent->pain_debounce_time){ in Weapon_Generic2() 418 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2() 563 if(level.time >= ent->pain_debounce_time){ in Weapon_Grenade() 565 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 794 if(level.time >= ent->pain_debounce_time){ in Weapon_HyperBlaster_Fire() 796 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 874 if(level.time >= ent->pain_debounce_time){ in Machinegun_Fire() 876 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 994 if(level.time >= ent->pain_debounce_time){ in Chaingun_Fire() 996 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2() 485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2() 654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2() 485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2() 654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_weapon.c | 482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2() 485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2() 654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 410 if(level.time >= ent->pain_debounce_time){ in Weapon_Generic() 412 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 531 if(level.time >= ent->pain_debounce_time){ in Weapon_Grenade() 533 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 762 if(level.time >= ent->pain_debounce_time){ in Weapon_HyperBlaster_Fire() 764 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 842 if(level.time >= ent->pain_debounce_time){ in Machinegun_Fire() 844 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 962 if(level.time >= ent->pain_debounce_time){ in Chaingun_Fire() 964 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_weapon.c | 547 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 550 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 687 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 690 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 966 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 969 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1065 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1068 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1213 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1216 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire() [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_monster.c | 337 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 339 ent->pain_debounce_time = level.time + timeadd; in M_WorldEffects() 351 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 358 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 371 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 378 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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