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Searched refs:pain_debounce_time (Results 1 – 25 of 583) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Drunes.c179 if(ent->pain_debounce_time < level.time){ in rune_apply_regen()
184 ent->pain_debounce_time = level.time + 1; in rune_apply_regen()
193 if(ent->pain_debounce_time < level.time){ in rune_apply_regen()
198 ent->pain_debounce_time = level.time + 1; in rune_apply_regen()
H A Dg_combat.c398 if(targ->pain_debounce_time < level.time){ in T_Damage()
400 targ->pain_debounce_time = level.time + 2; in T_Damage()
420 if(targ->pain_debounce_time < level.time){ in T_Damage()
422 targ->pain_debounce_time = level.time + 2; in T_Damage()
484 targ->pain_debounce_time = level.time + 5; in T_Damage()
H A Dp_weapon.c396 if(level.time >= ent->pain_debounce_time){ in Weapon_Generic()
398 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
525 if(level.time >= ent->pain_debounce_time){ in Weapon_Grenade()
527 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
782 if(level.time >= ent->pain_debounce_time){ in Weapon_HyperBlaster_Fire()
784 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
866 if(level.time >= ent->pain_debounce_time){ in Machinegun_Fire()
868 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
996 if(level.time >= ent->pain_debounce_time){ in Chaingun_Fire()
998 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_view.c114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
694 current_player->pain_debounce_time = level.time; in P_WorldEffects()
714 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
721 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
1264 current_player->pain_debounce_time = level.time; in B_WorldEffects()
1284 && current_player->pain_debounce_time <= level.time in B_WorldEffects()
1291 current_player->pain_debounce_time = level.time + 1; in B_WorldEffects()
1372 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in B_DamageFeedback()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_view.c114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
694 current_player->pain_debounce_time = level.time; in P_WorldEffects()
714 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
721 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
1264 current_player->pain_debounce_time = level.time; in B_WorldEffects()
1284 && current_player->pain_debounce_time <= level.time in B_WorldEffects()
1291 current_player->pain_debounce_time = level.time + 1; in B_WorldEffects()
1372 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in B_DamageFeedback()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c358 if(level.time >= ent->pain_debounce_time){ in Weapon_Generic()
360 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
479 if(level.time >= ent->pain_debounce_time){ in Weapon_Grenade()
481 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
703 if(level.time >= ent->pain_debounce_time){ in Weapon_HyperBlaster_Fire()
705 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
779 if(level.time >= ent->pain_debounce_time){ in Machinegun_Fire()
781 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
885 if(level.time >= ent->pain_debounce_time){ in Chaingun_Fire()
887 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_combat.c459 if (targ->pain_debounce_time < level.time) in T_Damage()
462 targ->pain_debounce_time = level.time + 2; in T_Damage()
471 if (targ->pain_debounce_time < level.time) in T_Damage()
474 targ->pain_debounce_time = level.time + 2; in T_Damage()
550 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c459 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
462 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
604 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
607 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
866 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
869 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
959 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
962 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1102 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1105 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2()
485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2()
485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2()
485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c416 if(level.time >= ent->pain_debounce_time){ in Weapon_Generic2()
418 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
563 if(level.time >= ent->pain_debounce_time){ in Weapon_Grenade()
565 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
794 if(level.time >= ent->pain_debounce_time){ in Weapon_HyperBlaster_Fire()
796 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
874 if(level.time >= ent->pain_debounce_time){ in Machinegun_Fire()
876 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
994 if(level.time >= ent->pain_debounce_time){ in Chaingun_Fire()
996 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2()
485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2()
485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c482 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2()
485 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
654 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
657 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
916 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
919 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1009 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1012 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1152 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1155 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c410 if(level.time >= ent->pain_debounce_time){ in Weapon_Generic()
412 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
531 if(level.time >= ent->pain_debounce_time){ in Weapon_Grenade()
533 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
762 if(level.time >= ent->pain_debounce_time){ in Weapon_HyperBlaster_Fire()
764 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
842 if(level.time >= ent->pain_debounce_time){ in Machinegun_Fire()
844 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
962 if(level.time >= ent->pain_debounce_time){ in Chaingun_Fire()
964 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c478 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
481 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
623 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
626 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
885 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
888 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
978 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
981 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1121 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1124 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c547 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
550 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
687 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
690 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
966 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
969 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1065 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1068 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1213 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1216 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_monster.c337 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
339 ent->pain_debounce_time = level.time + timeadd; in M_WorldEffects()
351 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
358 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
371 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
378 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()

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