Searched refs:parentSpacePoint (Results 1 – 1 of 1) sorted by relevance
610 Vector3 parentSpacePoint; in RotateAround() local616 parentSpacePoint = GetTransform() * point; in RotateAround()621 parentSpacePoint = point; in RotateAround()628 parentSpacePoint = point; in RotateAround()633 parentSpacePoint = parent_->GetWorldTransform().Inverse() * point; in RotateAround()640 Vector3 oldRelativePos = oldRotation.Inverse() * (position_ - parentSpacePoint); in RotateAround()641 position_ = rotation_ * oldRelativePos + parentSpacePoint; in RotateAround()