Searched refs:particle_max_count (Results 1 – 2 of 2) sorted by relevance
138 particle_max_count = particles.size() * (1 + motion_blur_points); in build_particle_buffer()140 if (particle_max_count == 0) in build_particle_buffer()145 particle_max_count = (particle_max_count + 0xF) & 0xFFFFFFF0; in build_particle_buffer()146 size = particle_max_count * 40 * sizeof(float); in build_particle_buffer()
1982 particle_max_count = 0; in Effect()2073 Uint32 particle_max_count; variable