Searched refs:patch_object_references (Results 1 – 7 of 7) sorted by relevance
31 static void patch_object_references(void);443 patch_object_references(); in check_game_validity()746 patch_object_references(void) in patch_object_references() function
733 * init.c (patch_object_references): Fix placement of unit when880 * init.c (patch_object_references): Fill in formation's leader.914 * init.c (patch_object_references): Be more specific about cause973 * init.c (patch_object_references): Get transport spec from new1160 * init.c (patch_object_references): Find transports by symbol.1288 * init.c (patch_object_references): Put units inside transports1614 * init.c (patch_object_references): Call shortest_unique_name
1036 * init.c (patch_object_references): Declare static instead 1038 * module.c (patch_object_references): Remove prototype2041 next_conn_type allocated) before patch_object_references is2043 * conq.h (patch_object_references): Don't prototype extern.2044 * init.c (patch_object_references): Prototype static.2047 then patch_object_references.2049 (do_module_variants): Don't call patch_object_references.2050 * tp.c (receive_packet): Don't call patch_object_references.2052 Improve the ability of patch_object_references to pack units2056 * init.c (patch_object_references): Rewrite and enable code [all …]
694 * init.c (patch_object_references): Only init actorstate if
909 * init.c (patch_object_references): Ditto.
1738 * init.c (patch_object_references): Also look up player1750 * init.c (patch_object_references): Also look up controlling2560 * init.c (patch_object_references): Patch uview->unit links.
3900 (patch_object_references): Improve test for initacp restore.