Searched refs:playerUID (Results 1 – 9 of 9) sorted by relevance
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | menu_utils.c | 90 const int *playerUID = data; in MenuDisplayPlayerControls() local 95 const PlayerData *pData = PlayerDataGetByUID(*playerUID); in MenuDisplayPlayerControls()
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H A D | screens_end.c | 217 const int *playerUID = CArrayGet(&pl->playerUIDs, i); in PlayerListCustomDraw() local 218 PlayerData *p = PlayerDataGetByUID(*playerUID); in PlayerListCustomDraw() 293 CA_FOREACH(const int, playerUID, pl->playerUIDs) in PlayerListInput() 294 const PlayerData *p = PlayerDataGetByUID(*playerUID); in PlayerListInput()
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H A D | weapon_menu.c | 197 const int player, const int playerUID, EventHandlers *handlers, in WeaponMenuCreate() argument 206 data->display.PlayerUID = playerUID; in WeaponMenuCreate() 209 data->PlayerUID = playerUID; in WeaponMenuCreate() 237 PlayerData *pData = PlayerDataGetByUID(playerUID); in WeaponMenuCreate()
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H A D | player_select_menus.h | 63 PlayerSelectMenu *menu, int numPlayers, int player, const int playerUID,
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H A D | weapon_menu.h | 60 const int player, const int playerUID, EventHandlers *handlers,
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H A D | player_select_menus.c | 239 const int playerUID) in CreateColorMenu() argument 242 data->PlayerUID = playerUID; in CreateColorMenu() 247 PlayerData *p = PlayerDataGetByUID(playerUID); in CreateColorMenu() 474 PlayerSelectMenu *menu, int numPlayers, int player, const int playerUID, in PlayerSelectMenusCreate() argument 484 data->display.PlayerUID = playerUID; in PlayerSelectMenusCreate()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | objs.c | 191 const int playerUID = a != NULL ? a->PlayerUID : -1; in ObjRemove() local 193 if ((o->thing.flags & THING_OBJECTIVE) && playerUID >= 0) in ObjRemove() 196 e.u.Score.PlayerUID = playerUID; in ObjRemove()
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H A D | actors.h | 237 const TActor *a, const int flags, const int playerUID, const GameMode mode,
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H A D | actors.c | 1913 const int playerUID = source != NULL ? source->PlayerUID : -1; in ActorTakeHit() local 1915 actor, flags, playerUID, gCampaign.Entry.Mode, damage)) in ActorTakeHit() 1923 const TActor *actor, const int flags, const int playerUID, in ActorIsInvulnerable() argument 1934 if (playerUID >= 0 && playerUID == actor->PlayerUID) in ActorIsInvulnerable() 1938 const bool isGood = playerUID >= 0 || (flags & FLAGS_GOOD_GUY); in ActorIsInvulnerable()
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