Searched refs:pr_shadows (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | polymer.h | 27 extern int32_t pr_shadows;
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 17 int32_t pr_shadows = 1; variable 1127 if (pr_shadows && lightcount && (pr_shadowcount > 0)) in polymer_drawrooms()
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H A D | polymost.cpp | 10050 { "r_pr_shadows", "enable/disable dynamic shadows", (void *) &pr_shadows, CVAR_BOOL, 0, 1 }, in polymost_initosdfuncs()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | menus.cpp | 1098 static MenuOption_t MEO_POLYMER_SHADOWS = MAKE_MENUOPTION(&MF_Bluefont, &MEOS_OffOn, &pr_shadows);
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | menus.cpp | 1169 static MenuOption_t MEO_POLYMER_SHADOWS = MAKE_MENUOPTION(&MF_Bluefont, &MEOS_OffOn, &pr_shadows);
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