Searched refs:pw_railring (Results 1 – 6 of 6) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | d_player.h | 277 pw_railring, enumerator
|
H A D | p_inter.c | 595 if (special->info->mass >= pw_infinityring && special->info->mass <= pw_railring) in P_TouchSpecialThing() 618 if (special->info->mass >= pw_infinityring && special->info->mass <= pw_railring) in P_TouchSpecialThing() 3925 power = pw_railring; in P_PlayerWeaponPanelBurst() 4013 else if (player->powers[pw_railring]) in P_PlayerWeaponAmmoBurst() 4016 power = pw_railring; in P_PlayerWeaponAmmoBurst() 4139 DROP_WEAPON(RW_RAIL, MT_RAILPICKUP, MT_RAILRING, pw_railring); in P_PlayerWeaponPanelOrAmmoBurst()
|
H A D | p_user.c | 4073 else if (player->currentweapon == WEP_RAIL && player->powers[pw_railring]) in P_DoFiring() 4075 P_DrainWeaponAmmo(player, pw_railring); in P_DoFiring() 7673 else if (player->powers[pw_railring]) 7676 player->powers[pw_railring] = 0; 12469 …r->currentweapon == WEP_RAIL && (!(player->ringweapons & RW_RAIL) || !player->powers[pw_railring])) in P_PlayerAfterThink() 12530 if ((player->ringweapons & RW_RAIL) && player->powers[pw_railring]) in P_PlayerAfterThink() 12554 …r->currentweapon == WEP_RAIL && (!(player->ringweapons & RW_RAIL) || !player->powers[pw_railring])) in P_PlayerAfterThink()
|
H A D | st_stuff.c | 2184 ST_drawWeaponRing(pw_railring, RW_RAIL, WEP_RAIL, offset + 120, y, railring); in ST_drawMatchHUD()
|
H A D | info.c | 18493 pw_railring, // mass 18683 pw_railring, // mass
|
H A D | p_enemy.c | 876 + (player1->powers[pw_railring] * 6); // max 50 in P_RecycleCompare() 883 + (player2->powers[pw_railring] * 6); // max 50 in P_RecycleCompare()
|