/dports/devel/godot2/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.cpp | 78 _default.reverb_send = p_value; in _set() 126 r_ret = _default.reverb_send; in _get() 189 reverb_send = 0; in clear() 266 v.reverb_send = _default.reverb_send; in play() 274 …_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room, v.reverb_send); in play() 382 v.reverb_send = p_send; in set_reverb() 476 return v.reverb_send; in get_reverb() 538 _default.reverb_send = p_send; in set_default_reverb() 592 return _default.reverb_send; in get_default_reverb() 698 _default.reverb_send = 0; in SamplePlayer()
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H A D | sample_player.h | 91 float reverb_send; member 102 float reverb_send; member
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.cpp | 78 _default.reverb_send = p_value; in _set() 126 r_ret = _default.reverb_send; in _get() 189 reverb_send = 0; in clear() 266 v.reverb_send = _default.reverb_send; in play() 274 …_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room, v.reverb_send); in play() 382 v.reverb_send = p_send; in set_reverb() 476 return v.reverb_send; in get_reverb() 538 _default.reverb_send = p_send; in set_default_reverb() 592 return _default.reverb_send; in get_default_reverb() 698 _default.reverb_send = 0; in SamplePlayer()
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H A D | sample_player.h | 91 float reverb_send; member 102 float reverb_send; member
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/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/ |
H A D | cp_player_data_events.cpp | 130 reverb_send = 0; in reset() 151 reverb_send = 0; in reset() 183 reverb_send = master_channel->reverb_send; in update_info_from_master_channel() 475 mixer->set_voice_reverb_send(i, v.reverb_send); in update_mixer()
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H A D | cp_player_data.h | 118 uint16_t reverb_send; member 202 uint16_t reverb_send; member
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H A D | cp_player_data.cpp | 96 control.channel[i].reverb_send = song->get_channel_reverb(i) * 0xFF / 64; in reset()
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/dports/devel/godot2/godot-2.1.6-stable/modules/chibi/ |
H A D | cp_player_data_events.cpp | 130 reverb_send = 0; in reset() 151 reverb_send = 0; in reset() 183 reverb_send = master_channel->reverb_send; in update_info_from_master_channel() 475 mixer->set_voice_reverb_send(i, v.reverb_send); in update_mixer()
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H A D | cp_player_data.h | 118 uint16_t reverb_send; member 202 uint16_t reverb_send; member
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H A D | cp_player_data.cpp | 96 control.channel[i].reverb_send = song->get_channel_reverb(i) * 0xFF / 64; in reset()
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/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/ |
H A D | spatial_sound_2d_server_sw.cpp | 909 float reverb_send = 0; in update() local 917 …reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE… in update() 928 source->stream_data.reverb_send = reverb_send; in update() 944 reverb_send *= volume_scale; in update() 962 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update() 963 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update() 971 v.last_reverb_send = reverb_send; in update()
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H A D | spatial_sound_2d_server_sw.h | 125 float reverb_send; member 138 reverb_send = 0; in StreamData()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/ |
H A D | spatial_sound_2d_server_sw.cpp | 909 float reverb_send = 0; in update() local 917 …reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE… in update() 928 source->stream_data.reverb_send = reverb_send; in update() 944 reverb_send *= volume_scale; in update() 962 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update() 963 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update() 971 v.last_reverb_send = reverb_send; in update()
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H A D | spatial_sound_2d_server_sw.h | 125 float reverb_send; member 138 reverb_send = 0; in StreamData()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/ |
H A D | spatial_sound_server_sw.h | 126 float reverb_send; member 139 reverb_send = 0; in StreamData()
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H A D | spatial_sound_server_sw.cpp | 938 float reverb_send; in update() local 946 …reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE… in update() 957 source->stream_data.reverb_send = reverb_send; in update() 973 reverb_send *= volume_scale; in update() 989 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update() 990 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
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/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/ |
H A D | spatial_sound_server_sw.h | 126 float reverb_send; member 139 reverb_send = 0; in StreamData()
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H A D | spatial_sound_server_sw.cpp | 938 float reverb_send; in update() local 946 …reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE… in update() 957 source->stream_data.reverb_send = reverb_send; in update() 973 reverb_send *= volume_scale; in update() 989 if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) in update() 990 …_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); in update()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/ |
H A D | audio_mixer_sw.cpp | 276 float reverb_vol = c.reverb_send * channel_nrg; in mix_channel() 581 bool has_reverb = c.reverb_send > CMP_EPSILON && fx_enabled; in mix_chunk() 732 c.reverb_send = 0; in channel_alloc() 905 c.reverb_send = p_reverb; in channel_set_reverb() 1028 return c.reverb_send; in channel_get_reverb() 1083 c.reverb_send = 0; in channel_free()
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/dports/devel/godot2/godot-2.1.6-stable/servers/audio/ |
H A D | audio_mixer_sw.cpp | 276 float reverb_vol = c.reverb_send * channel_nrg; in mix_channel() 581 bool has_reverb = c.reverb_send > CMP_EPSILON && fx_enabled; in mix_chunk() 732 c.reverb_send = 0; in channel_alloc() 905 c.reverb_send = p_reverb; in channel_set_reverb() 1028 return c.reverb_send; in channel_get_reverb() 1083 c.reverb_send = 0; in channel_free()
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/dports/audio/avldrums-lv2/avldrums.lv2-0.4.2/fluidsynth/src/ |
H A D | fluid_voice.h | 99 fluid_real_t reverb_send; member
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/dports/audio/gmsynth-lv2/gmsynth.lv2-0.5.0/fluidsynth/src/ |
H A D | fluid_voice.h | 99 fluid_real_t reverb_send; member
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/dports/audio/fluidsynth/fluidsynth-2.2.4/src/synth/ |
H A D | fluid_voice.h | 100 fluid_real_t reverb_send; member
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/dports/audio/ardour6/Ardour-6.8.0/libs/fluidsynth/src/ |
H A D | fluid_voice.h | 100 fluid_real_t reverb_send; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/synth/ |
H A D | fluid_voice.h | 95 fluid_real_t reverb_send; member
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