Searched refs:roll_trans (Results 1 – 1 of 1) sorted by relevance
28 GLUI_Translation *head_trans, *roll_trans; variable60 roll_trans->enable(); in update_cmode()71 roll_trans->disable(); in update_cmode()227 planets[currtarget].rot[Z] = (int) roll_trans->get_x(); in glui_callback()229 roll_trans->set_x((float) planets[currtarget].rot[Z]); in glui_callback()231 camrot[Z] = (int) roll_trans->get_x(); in glui_callback()233 roll_trans->set_x((float) camrot[Z]); in glui_callback()235 if (roll_trans->get_y() > 0.0) in glui_callback()237 if (roll_trans->get_y() < 0.0) in glui_callback()239 roll_trans->set_y(0.0); in glui_callback()[all …]