Searched refs:rotateTextures (Results 1 – 7 of 7) sorted by relevance
38 return rotateTextures(document, m_angle); in doPerformDo()42 return rotateTextures(document, -m_angle); in doPerformUndo()45 …bool RotateTexturesCommand::rotateTextures(MapDocumentCommandFacade* document, const float angle) … in rotateTextures() function in TrenchBroom::View::RotateTexturesCommand
42 bool rotateTextures(MapDocumentCommandFacade* document, float angle) const;
205 rotateTextures(rotateTextureAngle(true)); in OnRotateTexturesCW()211 rotateTextures(rotateTextureAngle(false)); in OnRotateTexturesCCW()256 void MapView3D::rotateTextures(const float angle) { in rotateTextures() function in TrenchBroom::View::MapView3D259 document->rotateTextures(angle); in rotateTextures()
81 void rotateTextures(float angle);
281 bool rotateTextures(float angle);
929 bool MapDocument::rotateTextures(const float angle) { in rotateTextures() function in TrenchBroom::View::MapDocument
102 virtual bool rotateTextures(float angle) = 0;