/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.h | 424 void setNDesigners(int sector_x, int sector_y, int n_designers); 425 void setNWorkers(int sector_x, int sector_y, int n_workers); 426 void setFAmount(int sector_x, int sector_y, int n_famount); 430 void setCurrentDesign(int sector_x, int sector_y, Design *design); 433 void assembledArmyEmpty(int sector_x, int sector_y); 434 bool assembleArmyUnarmed(int sector_x, int sector_y, int n); 435 bool assembleArmy(int sector_x, int sector_y, int epoch, int n); 437 void returnAssembledArmy(int sector_x, int sector_y); 438 bool returnArmy(int sector_x, int sector_y, int src_x, int src_y); 445 void useShield(int sector_x, int sector_y, Type type, int shield); [all …]
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H A D | gamestate.cpp | 2949 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setNDesigners() 2959 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setNWorkers() 2969 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setFAmount() 2979 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setNMiners() 2989 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setNBuilders() 2999 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setCurrentDesign() 3007 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in setCurrentManufacture() 3015 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in assembledArmyEmpty() 3023 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in assembleArmyUnarmed() 3038 Sector *sector = game_g->getMap()->getSector(sector_x, sector_y); in assembleArmy() [all …]
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | radarView.cpp | 367 for(int sector_y = sector_y_min - 1; sector_y <= sector_y_max; sector_y++) in drawSectorGrid() local 369 float y = sector_y * sector_size; in drawSectorGrid() 384 for(int sector_y = sector_y_min; sector_y <= sector_y_max; sector_y++) in drawSectorGrid() local 386 float y = sector_y * sector_size; in drawSectorGrid() 387 …lines_y[(sector_y - sector_y_min)*2].position = worldToScreen(sf::Vector2f((sector_x_min-1)*sector… in drawSectorGrid() 388 lines_y[(sector_y - sector_y_min)*2].color = color; in drawSectorGrid() 389 …lines_y[(sector_y - sector_y_min)*2+1].position = worldToScreen(sf::Vector2f((sector_x_max+1)*sect… in drawSectorGrid() 390 lines_y[(sector_y - sector_y_min)*2+1].color = color; in drawSectorGrid() 404 for(int sector_y = sub_sector_y_min; sector_y <= sub_sector_y_max; sector_y++) in drawSectorGrid() local 406 float y = sector_y * sub_sector_size; in drawSectorGrid() [all …]
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ |
H A D | gameGlobalInfo.cpp | 229 int sector_y = floorf(position.y / sector_size) + 5; in getSectorName() local 232 if (sector_y >= 0) in getSectorName() 233 y = string(char('A' + (sector_y))); in getSectorName() 235 y = string(char('z' + sector_y / 26)) + string(char('z' + 1 + (sector_y % 26))); in getSectorName()
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/dports/games/pioneer/pioneer-20210723/src/lua/ |
H A D | LuaSystemPath.cpp | 110 Sint32 sector_y = luaL_checkinteger(l, 2); in l_sbodypath_new() local 113 SystemPath path(sector_x, sector_y, sector_z); in l_sbodypath_new() 122 …, "System %d in sector <%d,%d,%d> does not exist", path.systemIndex, sector_x, sector_y, sector_z); in l_sbodypath_new() 132 path.bodyIndex, sector_x, sector_y, sector_z, path.systemIndex, sys->GetName().c_str()); in l_sbodypath_new()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Town_Militia.cc | 650 BOOLEAN IsAreaFullOfMilitia(const INT16 sector_x, const INT16 sector_y, const INT8 sector_z) in IsAreaFullOfMilitia() argument 657 INT8 const town_id = GetTownIdForSector(SECTOR(sector_x, sector_y)); in IsAreaFullOfMilitia() 673 else if (IsThisSectorASAMSector(sector_x, sector_y, 0)) in IsAreaFullOfMilitia() 676 count_milita += MilitiaInSectorOfRank(sector_x, sector_y, REGULAR_MILITIA); in IsAreaFullOfMilitia() 677 count_milita += MilitiaInSectorOfRank(sector_x, sector_y, ELITE_MILITIA); in IsAreaFullOfMilitia()
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H A D | Creature_Spreading.h | 26 bool GetWarpOutOfMineCodes(INT16* sector_x, INT16* sector_y, INT8* sector_z, GridNo* insertion_grid…
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H A D | Town_Militia.h | 55 BOOLEAN IsAreaFullOfMilitia(const INT16 sector_x, const INT16 sector_y, const INT8 sector_z);
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H A D | Meanwhile.cc | 284 static void SetNPCMeanwhile(const ProfileID pid, const INT16 sector_x, const INT16 sector_y) in SetNPCMeanwhile() argument 297 ChangeNpcToDifferentSector(p, sector_x, sector_y, 0); in SetNPCMeanwhile()
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H A D | Creature_Spreading.cc | 1093 bool GetWarpOutOfMineCodes(INT16* const sector_x, INT16* const sector_y, INT8* const sector_z, INT1… in GetWarpOutOfMineCodes() argument 1109 *sector_y = SECTORY(lair->warpExitSector); in GetWarpOutOfMineCodes()
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H A D | Map_Screen_Interface_Map.cc | 2565 static void DrawSite(const INT16 sector_x, const INT16 sector_y, const SGPVObject* const icon) in DrawSite() argument 2573 GetScreenXYFromMapXY(sector_x, sector_y, &x, &y); in DrawSite()
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/dports/games/pioneer/pioneer-20210723/data/factions/ |
H A D | XX_AutoGenerate.OLD | 111 local sector_y = util.hash_random(seed .. 'y', -sector_cutoff, sector_cutoff) 115 local sector_z = sector_y * sector_yz_tilt 136 :homeworld(sector_x, sector_y, sector_z, MAGIC_SYSTEM_INDEX, 0)
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/dports/games/pioneer/pioneer-20210723/src/galaxy/ |
H A D | Factions.cpp | 250 Sint32 sector_y = luaL_checkinteger(L, 3); in l_fac_claim() local 253 SystemPath path(sector_x, sector_y, sector_z); in l_fac_claim()
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