Searched refs:shake_speed (Results 1 – 10 of 10) sorted by relevance
/dports/audio/csound/csound-6.15.0/Opcodes/ |
H A D | shaker.c | 61 p->shake_speed = FL(0.0008) + (amp * FL(0.0004)); in shakerset() 74 p->shake_speed, p->shake_speed, FL(0.0), p->shake_speed); in shakerset() 99 MYFLT shake_speed = FL(0.0008) + amp * FL(0.0004); in shaker() local 108 if (shake_speed != p->shake_speed) { in shaker() 109 p->shake_speed = shake_speed; in shaker() 111 &p->envelope, shake_speed, shake_speed, FL(0.0), shake_speed); in shaker()
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H A D | shaker.h | 50 MYFLT shake_speed; /* A + amp*N -- hides two parameters */ member
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savescreen.h | 45 int32_t shake_speed = 0; variable 78 && l.shake_speed == r.shake_speed
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_screen.cpp | 139 data.shake_speed = speed; in ShakeOnce() 148 data.shake_speed = speed; in ShakeBegin() 322 data.shake_speed, in UpdateScreenEffects()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | lsd_savescreen.cpp | 143 &rpg::SaveScreen::shake_speed, 144 LSD_Reader::ChunkSaveScreen::shake_speed,
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H A D | rpg_savescreen.cpp | 37 os << ", shake_speed="<< obj.shake_speed; in operator <<()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 212 shake_speed = 0x20, enumerator
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 1132 void CG_SurfaceExplosion( vec3_t origin, vec3_t normal, float radius, float shake_speed, qboolean s… in CG_SurfaceExplosion() argument 1209 CG_ExplosionEffects( origin, shake_speed, 350, 750 ); in CG_SurfaceExplosion()
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H A D | cg_local.h | 1924 void CG_SurfaceExplosion( vec3_t origin, vec3_t normal, float radius, float shake_speed, qboolean s…
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 784 SaveScreen,shake_speed,f,Int32,0x20,0,0,0,int
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