Searched refs:smissile (Results 1 – 4 of 4) sorted by relevance
194 if (!smissile) in CMagicMissile()195 smissile = LoadTheObj("graph/obj3d/interactive/fix_inter/fx_magic_missile/fx_magic_missile.teo"); in CMagicMissile()208 if (smissile && (smissile_count <= 0)) in ~CMagicMissile()211 delete smissile; in ~CMagicMissile()212 smissile = NULL; in ~CMagicMissile()451 if ((smissile)) in Render()452 DrawEERIEObjEx(smissile, &stiteangle, &stitepos, &stitescale, &stitecolor); in Render()
66 extern EERIE_3DOBJ * smissile;
88 EERIE_3DOBJ * smissile = NULL; variable
200 extern EERIE_3DOBJ * smissile;1672 delete smissile, smissile = NULL, smissile_count = 0; in DANAE_ReleaseAllDatasDynamic()