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Searched refs:so_is_passable (Results 1 – 3 of 3) sorted by relevance

/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dsobjects.h85 static inline gboolean so_is_passable(sobject_t s) in so_is_passable() function
H A Dmap.h359 && so_is_passable(m->grid[Y(pos)][X(pos)].sobject); in map_pos_passable()
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dpotions.c580 if (mst > LS_NONE && !so_is_passable(mst)) in potion_pos_hit()