Searched refs:sound_fx (Results 1 – 9 of 9) sorted by relevance
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/ |
H A D | sound.cpp | 26 Mix_Chunk *sound_fx[FX_MAX_PREDEF + MAX_FX_SAMPLES]; variable 56 sound_fx[FX_MENU] = Mix_LoadWAV(configGetPath("fx_menu.ogg")); in initSound() 71 Mix_FreeChunk(sound_fx[FX_COLLECT_PIXEL]); in deInitSound() 72 Mix_FreeChunk(sound_fx[FX_KILL_MONSTER]); in deInitSound() 73 Mix_FreeChunk(sound_fx[FX_KILL_PLAYER]); in deInitSound() 74 Mix_FreeChunk(sound_fx[FX_LEVEL_FINISHED]); in deInitSound() 75 Mix_FreeChunk(sound_fx[FX_MENU]); in deInitSound() 90 Mix_PlayChannel(-1, sound_fx[fx], 0); in soundPlayFX() 163 sound_fx[sndfxcnt + FX_MAX_PREDEF] = Mix_LoadWAV(fullfname); in addSoundFXLua() 164 if(!sound_fx[sndfxcnt + FX_MAX_PREDEF]) { in addSoundFXLua() [all …]
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sound/ |
H A D | pxt.cpp | 51 } sound_fx[256]; variable 193 memset(sound_fx, 0, sizeof(sound_fx)); in pxt_init() 631 if (sound_fx[slot].buffer) in pxt_Play() 635 chan = SSPlayChunk(chan, sound_fx[slot].buffer, sound_fx[slot].len, slot, pxtLooper); in pxt_Play() 636 SSEnqueueChunk(chan, sound_fx[slot].buffer, sound_fx[slot].len, slot, pxtLooper); in pxt_Play() 661 sound_fx[slot].channel = -1; in pxtSoundDone() 668 SSEnqueueChunk(chan, sound_fx[slot].buffer, sound_fx[slot].len, slot, pxtLooper); in pxtLooper() 675 if (sound_fx[slot].loops_left > 0) sound_fx[slot].loops_left--; in pxtLooper() 738 if (sound_fx[i].buffer) in pxt_freeSoundFX() 740 free(sound_fx[i].buffer); in pxt_freeSoundFX() [all …]
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/ |
H A D | audio.lua | 183 self.sound_fx = nil 227 self.sound_fx = TH.soundEffects() 260 local sound_fx = self.sound_fx 261 if sound_fx then 350 if self.sound_fx then 615 if self.sound_fx then 618 self.sound_fx:setSoundVolume(volume) 624 if self.sound_fx then 660 if self.sound_fx then 661 return self.sound_fx:reserveChannel() [all …]
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/dports/games/blockrage/blockrage-0.2.3/src/ |
H A D | main.c | 188 sound_fx(2); in game_over() 838 if(anyblow) sound_fx(FX_BLOW); in player_blow() 877 sound_fx(FX_HIT); in player_updatepiece() 1108 if(scancode==SDLK_2 && press) sound_fx(1); in key_handler() 1109 if(scancode==SDLK_3 && press) sound_fx(2); in key_handler() 1110 if(scancode==SDLK_4 && press) sound_fx(3); in key_handler() 1111 if(scancode==SDLK_5 && press) sound_fx(4); in key_handler() 1112 if(scancode==SDLK_6 && press) sound_fx(5); in key_handler() 1113 if(scancode==SDLK_7 && press) sound_fx(6); in key_handler() 1114 if(scancode==SDLK_8 && press) sound_fx(7); in key_handler() [all …]
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H A D | sound.h | 39 void sound_fx(int stype);
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H A D | sound.c | 33 void sound_fx(int stype) { in sound_fx() function 234 void sound_fx(int sfxnum) { in sound_fx() function
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_lua_internal.h | 49 sound_fx, enumerator
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H A D | th_lua_sound.cpp | 294 lua_metatable::sound_fx); in lua_register_sound()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | trigger.c | 983 short scr_fx, sfx_time, sound_fx; in trap_sfx_func() local 988 sound_fx = qdata_get(p1 & 0xFFFF); in trap_sfx_func() 994 if (sound_fx) in trap_sfx_func() 995 play_digi_fx(sound_fx, qdata_get(p1 >> 16)); in trap_sfx_func()
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