/dports/games/retroarch/RetroArch-1.9.7/gfx/ |
H A D | gfx_display.c | 501 if (draw->tex_coord) in gfx_display_draw_bg() 721 float tex_coord[8]; in gfx_display_draw_texture_slice() local 781 coords.tex_coord = tex_coord; in gfx_display_draw_texture_slice() 813 tex_coord[0] = T_BL[0]; in gfx_display_draw_texture_slice() 814 tex_coord[1] = T_BL[1]; in gfx_display_draw_texture_slice() 815 tex_coord[2] = T_BR[0]; in gfx_display_draw_texture_slice() 816 tex_coord[3] = T_BR[1]; in gfx_display_draw_texture_slice() 817 tex_coord[4] = T_TL[0]; in gfx_display_draw_texture_slice() 818 tex_coord[5] = T_TL[1]; in gfx_display_draw_texture_slice() 819 tex_coord[6] = T_TR[0]; in gfx_display_draw_texture_slice() [all …]
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H A D | video_coord_array.c | 50 if (!realloc_checked((void**)&ca->coords.tex_coord, in video_coord_array_resize() 86 memcpy(ca->coords.tex_coord + offset * 2, in video_coord_array_append() 87 coords->tex_coord, base_size * 2); in video_coord_array_append() 110 if (ca->coords.tex_coord) in video_coord_array_free() 111 free(ca->coords.tex_coord); in video_coord_array_free() 112 ca->coords.tex_coord = NULL; in video_coord_array_free()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/render/ |
H A D | batching.cpp | 320 verts[5].tex_coord.xyz.x = 0.0f; verts[5].tex_coord.xyz.y = 0.0f; in batching_add_bitmap_rotated_internal() 321 verts[4].tex_coord.xyz.x = 1.0f; verts[4].tex_coord.xyz.y = 0.0f; in batching_add_bitmap_rotated_internal() 322 verts[3].tex_coord.xyz.x = 1.0f; verts[3].tex_coord.xyz.y = 1.0f; in batching_add_bitmap_rotated_internal() 325 verts[2].tex_coord.xyz.x = 0.0f; verts[2].tex_coord.xyz.y = 0.0f; in batching_add_bitmap_rotated_internal() 326 verts[1].tex_coord.xyz.x = 1.0f; verts[1].tex_coord.xyz.y = 1.0f; in batching_add_bitmap_rotated_internal() 327 verts[0].tex_coord.xyz.x = 0.0f; verts[0].tex_coord.xyz.y = 1.0f; in batching_add_bitmap_rotated_internal() 500 verts[0].tex_coord.xyz.x = 0.0f; verts[0].tex_coord.xyz.y = 0.0f; in batching_add_beam_internal() 501 verts[1].tex_coord.xyz.x = 1.0f; verts[1].tex_coord.xyz.y = 0.0f; in batching_add_beam_internal() 502 verts[2].tex_coord.xyz.x = 1.0f; verts[2].tex_coord.xyz.y = 1.0f; in batching_add_beam_internal() 505 verts[3].tex_coord.xyz.x = 0.0f; verts[3].tex_coord.xyz.y = 0.0f; in batching_add_beam_internal() [all …]
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram/parameterization/ |
H A D | mesh_param_validator.cpp | 74 Attribute<double> tex_coord; in chart_is_valid() local 75 tex_coord.bind_if_is_defined( in chart_is_valid() 78 geo_assert(tex_coord.is_bound() && tex_coord.dimension() == 2); in chart_is_valid() 155 Attribute<double> tex_coord; in chart_scaling() local 156 tex_coord.bind_if_is_defined( in chart_scaling() 159 geo_assert(tex_coord.is_bound() && tex_coord.dimension() == 2); in chart_scaling() 195 Attribute<double> tex_coord; in compute_fill_and_overlap_ratio() local 199 geo_assert(tex_coord.is_bound() && tex_coord.dimension() == 2); in compute_fill_and_overlap_ratio() 204 vec2 p1(tex_coord[2*c1], tex_coord[2*c1+1]); in compute_fill_and_overlap_ratio() 209 vec2 p2(tex_coord[2*c2], tex_coord[2*c2+1]); in compute_fill_and_overlap_ratio() [all …]
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H A D | mesh_segmentation.cpp | 292 xmin = std::min(xmin, tex_coord[2*c]); in get_mesh_bbox_2d() 293 ymin = std::min(ymin, tex_coord[2*c+1]); in get_mesh_bbox_2d() 294 xmax = std::max(xmax, tex_coord[2*c]); in get_mesh_bbox_2d() 295 ymax = std::max(ymax, tex_coord[2*c+1]); in get_mesh_bbox_2d() 311 xmin = std::min(xmin, tex_coord[2*c]); in get_chart_bbox_2d() 312 ymin = std::min(ymin, tex_coord[2*c+1]); in get_chart_bbox_2d() 313 xmax = std::max(xmax, tex_coord[2*c]); in get_chart_bbox_2d() 324 vec2 p1(tex_coord[2*c1], tex_coord[2*c1+1]); in mesh_facet_area_2d() 330 vec2 p2(tex_coord[2*c2], tex_coord[2*c2+1]); in mesh_facet_area_2d() 331 vec2 p3(tex_coord[2*c3], tex_coord[2*c3+1]); in mesh_facet_area_2d() [all …]
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H A D | mesh_param_packer.cpp | 102 double U11 = tex_coord[2*c11]; in edge_is_continuous() 105 double U12 = tex_coord[2*c12]; in edge_is_continuous() 108 double U21 = tex_coord[2*c21]; in edge_is_continuous() 111 double U22 = tex_coord[2*c22]; in edge_is_continuous() 252 Attribute<double> tex_coord; in find_charts() local 253 tex_coord.bind_if_is_defined( in find_charts() 300 Attribute<double> tex_coord; in pack_atlas_using_xatlas() local 306 if(!tex_coord.is_bound()) { in pack_atlas_using_xatlas() 552 vec2 p1(tex_coord[2*c1], tex_coord[2*c1+1]); in init_max_and_min_func() 553 vec2 p2(tex_coord[2*c2], tex_coord[2*c2+1]); in init_max_and_min_func() [all …]
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H A D | mesh_segmentation.h | 148 const Mesh& mesh, Attribute<double>& tex_coord, 162 const Chart& chart, Attribute<double>& tex_coord, 175 const Mesh& mesh, Attribute<double>& tex_coord 186 const Chart& chart, Attribute<double>& tex_coord 207 const Mesh& mesh, index_t f, Attribute<double>& tex_coord
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram/mesh/ |
H A D | mesh_baking.cpp | 111 Attribute<double> tex_coord; in bake_mesh_facet_normals() local 112 tex_coord.bind_if_is_defined( in bake_mesh_facet_normals() 115 geo_assert(tex_coord.is_bound() && tex_coord.dimension() == 2); in bake_mesh_facet_normals() 121 vec2 p1(tex_coord[2*c1], tex_coord[2*c1+1]); in bake_mesh_facet_normals() 125 vec2 p2(tex_coord[2*c2], tex_coord[2*c2+1]); in bake_mesh_facet_normals() 126 vec2 p3(tex_coord[2*c3], tex_coord[2*c3+1]); in bake_mesh_facet_normals() 189 Attribute<double> tex_coord; in bake_mesh_attribute() local 193 geo_assert(tex_coord.is_bound() && tex_coord.dimension() == 2); in bake_mesh_attribute() 214 vec2 p1(tex_coord[2*c1], tex_coord[2*c1+1]); in bake_mesh_attribute() 222 vec2 p2(tex_coord[2*c2], tex_coord[2*c2+1]); in bake_mesh_attribute() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_mod_alias.c | 72 tex_coord_t *tex_coord; member 84 tex_coord_t *tex_coord = vo->tex_coord; in GL_DrawAliasFrameTri() local 90 tex_coord++; in GL_DrawAliasFrameTri() 105 tex_coord_t *tex_coord = vo->tex_coord; in GL_DrawAliasFrameTriMulti() local 112 tex_coord++; in GL_DrawAliasFrameTriMulti() 293 vo->tex_coord = NULL; in GL_GetAliasFrameVerts16() 357 vo->tex_coord = NULL; in GL_GetAliasFrameVerts() 597 if (vo->tex_coord) in gl_R_DrawAliasModel() 610 if (vo->tex_coord) in gl_R_DrawAliasModel() 624 if (vo->tex_coord) in gl_R_DrawAliasModel() [all …]
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testsprite2.c | 295 verts->tex_coord.x = 0.0f; in MoveSprites() 296 verts->tex_coord.y = 0.0f; in MoveSprites() 302 verts->tex_coord.x = 1.0f; in MoveSprites() 303 verts->tex_coord.y = 0.0f; in MoveSprites() 309 verts->tex_coord.x = 1.0f; in MoveSprites() 310 verts->tex_coord.y = 1.0f; in MoveSprites() 316 verts->tex_coord.x = 0.0f; in MoveSprites() 317 verts->tex_coord.y = 0.0f; in MoveSprites() 323 verts->tex_coord.x = 1.0f; in MoveSprites() 324 verts->tex_coord.y = 1.0f; in MoveSprites() [all …]
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testsprite2.c | 295 verts->tex_coord.x = 0.0f; in MoveSprites() 296 verts->tex_coord.y = 0.0f; in MoveSprites() 302 verts->tex_coord.x = 1.0f; in MoveSprites() 303 verts->tex_coord.y = 0.0f; in MoveSprites() 309 verts->tex_coord.x = 1.0f; in MoveSprites() 310 verts->tex_coord.y = 1.0f; in MoveSprites() 316 verts->tex_coord.x = 0.0f; in MoveSprites() 317 verts->tex_coord.y = 0.0f; in MoveSprites() 323 verts->tex_coord.x = 1.0f; in MoveSprites() 324 verts->tex_coord.y = 1.0f; in MoveSprites() [all …]
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/ |
H A D | tess_evaluation_shader.h | 11 vec4 tex_coord; variable 17 vec4 tex_coord[glup_nb_vertices_per_GL_v]; variable 40 VertexOut.tex_coord[i1] = VertexIn[i].tex_coord; in main() 61 VertexOut.tex_coord[i] = VertexIn[i].tex_coord; in main()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_display/ |
H A D | gfx_display_vita2d.c | 83 const float *tex_coord = NULL; in gfx_display_vita2d_draw() local 92 tex_coord = draw->coords->tex_coord; in gfx_display_vita2d_draw() 97 if (!tex_coord) in gfx_display_vita2d_draw() 98 tex_coord = &vita2d_tex_coords[0]; in gfx_display_vita2d_draw() 116 vertices[i].u = *tex_coord++; in gfx_display_vita2d_draw() 117 vertices[i].v = *tex_coord++; in gfx_display_vita2d_draw()
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUP/ |
H A D | portable_fragment_shader.h | 7 vec4 tex_coord; variable 10 vec4 tex_coord = FragmentIn.tex_coord; variable 12 glup_in vec4 tex_coord; variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_texture/ |
H A D | cube.c | 35 float tex_coord[3]; member 42 float tex_coord[3]; member 185 memcpy(vertices[i].tex_coord, in draw_faces() 186 faces[i].tex_coord, in draw_faces() 187 sizeof faces[i].tex_coord); in draw_faces() 203 vertices[0].tex_coord); in draw_faces()
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/anime4k/ |
H A D | y_gradient.frag | 4 in vec2 tex_coord; 11 vec2 t = textureLodOffset(tex_input, tex_coord, 0.0, ivec2(0, 1)).xy; 12 vec2 c = textureLod(tex_input, tex_coord, 0.0).xy; 13 vec2 b = textureLodOffset(tex_input, tex_coord, 0.0, ivec2(0, -1)).xy;
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/anime4k/ |
H A D | y_gradient.frag | 4 in vec2 tex_coord; 11 vec2 t = textureLodOffset(tex_input, tex_coord, 0.0, ivec2(0, 1)).xy; 12 vec2 c = textureLod(tex_input, tex_coord, 0.0).xy; 13 vec2 b = textureLodOffset(tex_input, tex_coord, 0.0, ivec2(0, -1)).xy;
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/fullscreen/ |
H A D | ambient_occlusion_fragment_shader.h | 4 glup_in vec2 tex_coord; variable 147 float x = tex_coord.x * width / r_width; 148 float y = tex_coord.y * height / r_height; 174 float depth = glup_texture(depth_texture,tex_coord).x; 180 if(glup_texture(depth_texture, tex_coord).x < 1.0) { 181 g = ambient_occlusion(tex_coord); 183 pow(g, shadows_gamma) - compute_depth_cueing(tex_coord);
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/render_splatpyramid/shaders/ |
H A D | shader_analysis_color.frag | 66 vec2 tex_coord[4]; 79 tex_coord[0].st = center_coord.st + offset.st; 81 tex_coord[1].s = center_coord.s - offset.s; 82 tex_coord[1].t = center_coord.t + offset.t; 84 tex_coord[2].s = center_coord.s + offset.s; 85 tex_coord[2].t = center_coord.t - offset.t; 87 tex_coord[3].st = center_coord.st - offset.st; 96 pixelA[i] = texture2DLod (textureA, tex_coord[i].st, float(level-1)).xyzw; 98 pixelB[i] = texture2DLod (textureB, tex_coord[i].st, float(level-1)).xyzw; 124 pixelC[i] = texture2DLod (textureC, tex_coord[i].st, float(level-1)).xyzw;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/splatpyramid/ |
H A D | shader_analysis_color.frag | 66 vec2 tex_coord[4]; 79 tex_coord[0].st = center_coord.st + offset.st; 81 tex_coord[1].s = center_coord.s - offset.s; 82 tex_coord[1].t = center_coord.t + offset.t; 84 tex_coord[2].s = center_coord.s + offset.s; 85 tex_coord[2].t = center_coord.t - offset.t; 87 tex_coord[3].st = center_coord.st - offset.st; 96 pixelA[i] = texture2DLod (textureA, tex_coord[i].st, float(level-1)).xyzw; 98 pixelB[i] = texture2DLod (textureB, tex_coord[i].st, float(level-1)).xyzw; 124 pixelC[i] = texture2DLod (textureC, tex_coord[i].st, float(level-1)).xyzw;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | spv.always-discard2.frag.out | 17 Name 21 "tex_coord" 20 Decorate 21(tex_coord) Location 0 34 21(tex_coord): 20(ptr) Variable Input 53 25: 24(ptr) AccessChain 21(tex_coord) 23 58 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | spv.always-discard2.frag.out | 17 Name 21 "tex_coord" 20 Decorate 21(tex_coord) Location 0 34 21(tex_coord): 20(ptr) Variable Input 53 25: 24(ptr) AccessChain 21(tex_coord) 23 58 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | spv.always-discard2.frag.out | 17 Name 21 "tex_coord" 20 Decorate 21(tex_coord) Location 0 34 21(tex_coord): 20(ptr) Variable Input 53 25: 24(ptr) AccessChain 21(tex_coord) 23 58 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/ |
H A D | spv.always-discard2.frag.out | 17 Name 21 "tex_coord" 20 Decorate 21(tex_coord) Location 0 34 21(tex_coord): 20(ptr) Variable Input 53 25: 24(ptr) AccessChain 21(tex_coord) 23 58 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/ |
H A D | spv.always-discard2.frag.out | 17 Name 21 "tex_coord" 20 Decorate 21(tex_coord) Location 0 34 21(tex_coord): 20(ptr) Variable Input 53 25: 24(ptr) AccessChain 21(tex_coord) 23 58 32: 24(ptr) AccessChain 21(tex_coord) 31
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