Searched refs:translator_3 (Results 1 – 2 of 2) sorted by relevance
402 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator(); in TEST_F() local416 ASSERT_TRUE(translator_3->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, in TEST_F()428 translator_3->GetStringForOptionsThatWouldAffectCompilation()->data); in TEST_F()