Searched refs:unkE (Results 1 – 9 of 9) sorted by relevance
109 out.unkE = ((int8)out.instrument[out.unkA] * out.unkC) >> 4; in onTimer()129 ….note << 7) + _activeChannel->_pitchBend + _activeChannel->_out.unk60 + _activeChannel->_out.unkE); in onTimer()269 _out.unkE = 0; in noteOn()319 _owner->output((_out.note << 7) + _pitchBend + _out.unk60 + _out.unkE); in controlChange()
99 int16 unkE; member
94 if (s->unkE) { in printShadedText()96 …_screen->sega_loadTextBufferToVRAM(i * (pitchW << 2), ((s->unkC & 0x7FF) + i * s->unkE) << 5, pitc… in printShadedText()
74 _textDimData[i].column = d->unkE; in TextDisplayer_rpg()
56 uint16 unkE; member
63 _textDimData[i].column = d->unkE; in TextDisplayer_rpg()