Searched refs:wield_change (Results 1 – 25 of 44) sorted by relevance
12
51 you.wield_change = true; in remove_equipment()146 you.wield_change = true; in transform()355 you.wield_change = true; in untransform()374 you.wield_change = true; in untransform()
257 if (you.wield_change) in print_stats()294 you.wield_change = false; in print_stats()
252 you.wield_change = true; in wield_weapon()1496 you.wield_change = true; in throw_it()2197 you.wield_change = true; in zap_wand()2480 you.wield_change = true; in enchant_weapon()2915 you.wield_change = true; in read_scroll()2936 you.wield_change = true; in read_scroll()3006 you.wield_change = true; in read_scroll()
214 you.wield_change = true; in dec_inv_item_quantity()265 you.wield_change = true; in inc_inv_item_quantity()2255 you.wield_change = true; in handle_time()2302 you.wield_change = true; in handle_time()2330 you.wield_change = true; in handle_time()
386 you.wield_change = true; in item_corrode()421 you.wield_change = true; in scrolls_burn()
292 you.wield_change = true; in unwield_item()
218 bool wield_change; // redraw weapon member
128 you.wield_change = true; in remove_curse()837 you.wield_change = true; in cast_poison_ammo()
239 you.wield_change = true; in special_wielded()515 you.wield_change = true; in evoke_wielded()
463 you.wield_change = true; in handle_wizard_command()631 you.wield_change = true; in handle_wizard_command()646 you.wield_change = true; in handle_wizard_command()1785 you.wield_change = true; in input()2693 you.wield_change = true; in initialise()
543 you.wield_change = true; in handle_delay()
122 you.wield_change = true; in adjust_item()
289 you.wield_change = true; in redraw_screen()
1444 you.wield_change = true; in staff_spell()
42 you.wield_change = true; in end_weapon_brand()106 you.wield_change = true; in cast_excruciating_wounds()
75 you.wield_change = true; in adjust_item()240 you.wield_change = true; in swap_inv_slots()
424 you.wield_change = true; in _SINGING_SWORD_world_reacts()730 you.wield_change = true; in _WYRMBANE_melee_effects()1387 you.wield_change = true; in _THERMIC_ENGINE_melee_effects()1419 you.wield_change = true; in _THERMIC_ENGINE_world_reacts()
411 you.wield_change = true; in _equip_weapon_effect()576 you.wield_change = true; in _unequip_weapon_effect()1248 you.wield_change = true; in unwield_item()
401 you.wield_change = true; in wizard_tweak_object()713 you.wield_change = true; in wizard_identify_pack()740 you.wield_change = true; in wizard_unidentify_pack()
30 you.wield_change = true; in _end_corrosion()
1008 you.wield_change = true; in set_hydra_form_heads()1794 you.wield_change = true; in transform()1997 you.wield_change = true; in untransform()
1015 you.wield_change = false; in _print_stats_wp()1402 if (you.gear_change || you.wield_change) in print_stats()1409 if (you.wield_change) in print_stats()1539 you.wield_change = true; in redraw_screen()
775 you.wield_change = true; in wield_weapon()2470 you.wield_change = true; in _brand_weapon()2638 you.wield_change = true; in enchant_weapon()2676 you.wield_change = true; in _identify()
244 you.wield_change = true; in _fsim_kit_equip()
580 you.wield_change = true; in handle()