Searched refs:xminbounce (Results 1 – 2 of 2) sorted by relevance
107 JE_integer xminbounce; member
318 if (enemy[i].ex <= enemy[i].xminbounce || enemy[i].ex >= enemy[i].xmaxbounce) in JE_drawEnemy()3800 enemy->xminbounce = -10000; in JE_makeEnemy()4892 enemy[temp].xminbounce = eventRec[eventLoc-1].eventdat5; in JE_eventSystem()