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Searched refs:FALL (Results 1 – 3 of 3) sorted by relevance

/openbsd/games/hunt/huntd/
H A Dhunt.h98 # define FALL 'F' macro
H A Ddriver.c548 case FALL: in checkdam()
H A Dshots.c726 rand_num(pp->p_damage / conf_fall_frac), FALL); in move_flyer()