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Searched refs:D3DXPT_FLOAT (Results 1 – 8 of 8) sorted by relevance

/reactos/modules/rostests/winetests/d3dx9_36/
H A Dshader.c110 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
113 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL},
114 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
167 {"c2x3", D3DXRS_FLOAT4, 7, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
168 {"c3x2", D3DXRS_FLOAT4, 13, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
169 {"c3x3", D3DXRS_FLOAT4, 10, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36, NULL},
170 {"r2x3", D3DXRS_FLOAT4, 15, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
171 {"r3x2", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
505 constant_desc.Type, D3DXPT_FLOAT); in test_get_shader_constant_table_ex()
518 constant_desc.Type, D3DXPT_FLOAT); in test_get_shader_constant_table_ex()
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H A Deffect.c48 case D3DXPT_FLOAT: in get_int()
75 case D3DXPT_FLOAT: in get_float()
105 case D3DXPT_FLOAT: in set_number()
1144 else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && in test_effect_parameter_value_GetInt()
2113 else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && in test_effect_parameter_value()
2118 set_number(expected_value, res_desc->Type, &tmp, D3DXPT_FLOAT); in test_effect_parameter_value()
2120 set_number(expected_value + 1, res_desc->Type, &tmp, D3DXPT_FLOAT); in test_effect_parameter_value()
2122 set_number(expected_value + 2, res_desc->Type, &tmp, D3DXPT_FLOAT); in test_effect_parameter_value()
2169 set_number(expected_value, res_desc->Type, &fvalue, D3DXPT_FLOAT); in test_effect_parameter_value()
2293 input_value + l + m * 4, D3DXPT_FLOAT); in test_effect_parameter_value()
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/reactos/dll/directx/wine/d3dx9_36/
H A Dd3dx9_private.h145 case D3DXPT_FLOAT: in get_bool()
162 case D3DXPT_FLOAT: in get_int()
181 case D3DXPT_FLOAT: in get_float()
206 case D3DXPT_FLOAT: in set_number()
H A Deffect.c840 if (param->type == D3DXPT_FLOAT) in set_matrix()
858 &matrix->u.m[i][k], D3DXPT_FLOAT); in set_matrix()
871 &matrix->u.m[k][i], D3DXPT_FLOAT); in set_matrix_transpose()
921 case D3DXPT_FLOAT: in set_value()
1462 {D3DXPT_FLOAT, sizeof(float) * 4, "SCT_VSFLOAT"}, in d3dx_set_shader_const_state()
2475 case D3DXPT_FLOAT: in d3dx_effect_GetValue()
2639 if (param->type == D3DXPT_FLOAT in d3dx_effect_SetInt()
2681 if (param->type == D3DXPT_FLOAT && in d3dx_effect_GetInt()
2899 if (param->type == D3DXPT_FLOAT) in d3dx_effect_SetVector()
2988 if (param->type == D3DXPT_FLOAT) in d3dx_effect_SetVectorArray()
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H A Dutil.c260 WINE_D3DX_TO_STR(D3DXPT_FLOAT); in debug_d3dxparameter_type()
H A Dshader.c1395 set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type); in set()
1544 set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4, in set_matrix_array()
1573 set(table, device, c, indata, D3DXPT_FLOAT, &count, 4, in set_matrix_pointer_array()
1728 return set_scalar(This, device, constant, &f, D3DXPT_FLOAT); in ID3DXConstantTableImpl_SetFloat()
1738 return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT); in ID3DXConstantTableImpl_SetFloatArray()
1748 return set_vector(This, device, constant, vector, D3DXPT_FLOAT); in ID3DXConstantTableImpl_SetVector()
1758 return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT); in ID3DXConstantTableImpl_SetVectorArray()
H A Dpreshader.c284 case D3DXPT_FLOAT: in table_type_from_param_type()
1748 set_number((unsigned int *)param_value + i, param->type, oc + i, D3DXPT_FLOAT); in d3dx_evaluate_parameter()
/reactos/sdk/include/dxsdk/
H A Dd3dx9shader.h76 D3DXPT_FLOAT, enumerator