pychess - en to en_GB translation catalogue (44 entries)

en: _Analyze Game
en_GB: _Analyse Game

en: If set, pawn promotes to queen without promotion dialog selection.
en_GB: If set, Pawn promotes to Queen without promotion dialogue selection.

en: Colorize analyzed moves
en_GB: Colourise analysed moves

en: If set, PyChess will colorize suboptimal analyzed moves with red.
en_GB: If set, PyChess will colourise suboptimal analysed moves with red.

en: If set, the hint analyzer engine evaluation value is shown.
en_GB: If set, the hint analyser engine evaluation value is shown.

en: Use _analyzer
en_GB: Use _analyser

en: The analyzer will run in the background and analyze the game. <b>This is necessary for the hint mode to work</b>
en_GB: The analyser will run in the background and analyse the game. <b>This is necessary for the hint mode to work</b>

en: Use _inverted analyzer
en_GB: Use _inverted analyser

en: The inverse analyzer will analyze the game as if your opponent was to move. <b>This is necessary for the spy mode to work</b>
en_GB: The inverse analyser will analyse the game as if your opponent was to move. <b>This is necessary for the spy mode to work</b>

en: <b>Analyzing</b>
en_GB: <b>Analysing</b>

en: Save analyzing engine _evaluation values
en_GB: Save analysing engine _evaluation values

en: Ignore colors
en_GB: Ignore colours

en: Analyze game
en_GB: Analyse game

en: Use analyzer:
en_GB: Use analyser:

en: If the analyzer finds a move where the evaluation difference (the difference between the evaluation for the move it thinks is the best move and the evaluation for the move made in the game) exceeds this value, it will add an annotation for that move (consisting of the engine's Principal Variation for the move) to the Annotation panel
en_GB: If the analyser finds a move where the evaluation difference (the difference between the evaluation for the move it thinks is the best move and the evaluation for the move made in the game) exceeds this value, it will add an annotation for that move (consisting of the engine's Principal Variation for the move) to the Annotation panel

en: Analyze from current position
en_GB: Analyse from current position

en: Analyze black moves
en_GB: Analyse black moves

en: Analyze white moves
en_GB: Analyse white moves

en: Center:
en_GB: Centre:

en: <b>Your Color</b>
en_GB: <b>Your Colour</b>

en: _Your Color:
en_GB: _Your Colour:

en: You can't switch colors during the game.
en_GB: You can't switch colours during the game.

en: Because %(loser)s was checkmated
en_GB: Because %(loser)s was Checkmated

en: Because %(loser)s king exploded
en_GB: Because %(loser)s King exploded

en: Because %(winner)s king reached the center
en_GB: Because %(winner)s king reached the centre

en: FICS wild/4: http://www.freechess.org/Help/HelpFiles/wild.html
    * Randomly chosen pieces (two queens or three rooks possible)
    * Exactly one king of each color
    * Pieces placed randomly behind the pawns, SUBJECT TO THE CONSTRAINT THAT THE BISHOPS ARE BALANCED
    * No castling
    * Black's arrangement DOES NOT mirrors white's
en_GB: FICS wild/4: http://www.freechess.org/Help/HelpFiles/wild.html
    * Randomly chosen pieces (two queens or three rooks possible)
    * Exactly one king of each colour
    * Pieces placed randomly behind the pawns, SUBJECT TO THE CONSTRAINT THAT THE BISHOPS ARE BALANCED
    * No castling
    * Black's arrangement DOES NOT mirrors white's

en: http://brainking.com/en/GameRules?tp=2
    * Placement of the pieces on the 1st and 8th row are randomized
    * The king is in the right hand corner
    * Bishops must start on opposite color squares
    * Black's starting position is obtained by rotating white's position 180 degrees around the board's center
    * No castling
en_GB: http://brainking.com/en/GameRules?tp=2
    * Placement of the pieces on the 1st and 8th row are randomised
    * The king is in the right hand corner
    * Bishops must start on opposite colour squares
    * Black's starting position is obtained by rotating white's position 180 degrees around the board's centre
    * No castling

en: Bringing your king legally to the center (e4, d4, e5, d5) instantly wins the game!
    Normal rules apply in other cases and checkmate also ends the game.
en_GB: Bringing your king legally to the centre (e4, d4, e5, d5) instantly wins the game!
    Normal rules apply in other cases and checkmate also ends the game.

en: FICS wild/3: http://www.freechess.org/Help/HelpFiles/wild.html
    * Randomly chosen pieces (two queens or three rooks possible)
    * Exactly one king of each color
    * Pieces placed randomly behind the pawns
    * No castling
    * Black's arrangement mirrors white's
en_GB: FICS wild/3: http://www.freechess.org/Help/HelpFiles/wild.html
    * Randomly chosen pieces (two queens or three rooks possible)
    * Exactly one king of each colour
    * Pieces placed randomly behind the pawns
    * No castling
    * Black's arrangement mirrors white's

en: xboard wildcastle http://home.hccnet.nl/h.g.muller/engine-intf.html#8
    FICS wild/1: http://www.freechess.org/Help/HelpFiles/wild.html
    * In this variant both sides have the same set of pieces as in normal chess.
    * The white king starts on d1 or e1 and the black king starts on d8 or e8,
    * and the rooks are in their usual positions.
    * Bishops are always on opposite colors.
    * Subject to these constraints the position of the                  pieces on their first ranks is random.
    * Castling is done similarly to normal chess:
    * o-o-o indicates long castling and o-o short castling.
en_GB: xboard wildcastle http://home.hccnet.nl/h.g.muller/engine-intf.html#8
    FICS wild/1: http://www.freechess.org/Help/HelpFiles/wild.html
    * In this variant both sides have the same set of pieces as in normal chess.
    * The white king starts on d1 or e1 and the black king starts on d8 or e8,
    * and the rooks are in their usual positions.
    * Bishops are always on opposite colours.
    * Subject to these constraints the position of the                  pieces on their first ranks is random.
    * Castling is done similarly to normal chess:
    * o-o-o indicates long castling and o-o short castling.

en: Game analyzing in progress...
en_GB: Game analysing in progress...

en: Active color field must be one of w or b. 
    
    %s
en_GB: Active colour field must be one of w or b. 
    
    %s

en: moves bishop into fianchetto: %s
en_GB: moves Bishop into fianchetto: %s

en: castles
en_GB: Castles

en: %(color)s got a double pawn %(place)s
en_GB: %(color)s got a double Pawn %(place)s

en: %(color)s got new double pawns %(place)s
en_GB: %(color)s got new double Pawns %(place)s

en: %(color)s got an isolated pawn in the %(x)s file | %(color)s got isolated pawns in the %(x)s files
en_GB[0]: %(color)s got an isolated Pawn in the %(x)s file
en_GB[1]: %(color)s got isolated Pawns in the %(x)s files

en: %s moves pawns into stonewall formation
en_GB: %s moves Pawns into stonewall formation

en: %(opcolor)s has a new trapped bishop on %(cord)s
en_GB: %(opcolor)s has a new trapped Bishop on %(cord)s

en: develops a pawn: %s
en_GB: develops a Pawn: %s

en: brings a pawn closer to the backrow: %s
en_GB: brings a Pawn closer to the backrow: %s

en: brings a %(piece)s closer to enemy king: %(cord)s
en_GB: brings a %(piece)s closer to enemy King: %(cord)s

en: If set you can refuse players accepting your seek
en_GB: If set, you can refuse players accepting your seek

en: The comments panel will try to analyze and explain the moves played
en_GB: The comments panel will try to analyse and explain the moves played
