/************************************************************************ * This file has been generated automatically from * * * * src/core/qgsmaplayerlegend.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsMapLayerLegend : QObject { %Docstring(signature="appended") The :py:class:`QgsMapLayerLegend` class is abstract interface for implementations of legends for one map layer. .. versionadded:: 2.6 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: explicit QgsMapLayerLegend( QObject *parent /TransferThis/ = 0 ); %Docstring Constructor for QgsMapLayerLegend %End virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context ); %Docstring Reads configuration from a DOM element previously written by :py:func:`~QgsMapLayerLegend.writeXml` .. versionadded:: 3.2 %End virtual QDomElement writeXml( QDomDocument &doc, const QgsReadWriteContext &context ) const; %Docstring Writes configuration to a DOM element, to be used later with :py:func:`~QgsMapLayerLegend.readXml` .. versionadded:: 3.2 %End virtual QList createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) = 0 /Factory/; %Docstring Returns list of legend nodes to be used for a particular layer tree layer node. Ownership is transferred to the caller. %End static QgsMapLayerLegend *defaultVectorLegend( QgsVectorLayer *vl ) /Factory/; %Docstring Create new legend implementation for vector layer %End static QgsMapLayerLegend *defaultRasterLegend( QgsRasterLayer *rl ) /Factory/; %Docstring Create new legend implementation for raster layer %End static QgsMapLayerLegend *defaultMeshLegend( QgsMeshLayer *ml ) /Factory/; %Docstring Create new legend implementation for mesh layer %End static QgsMapLayerLegend *defaultPointCloudLegend( QgsPointCloudLayer *layer ) /Factory/; %Docstring Create new legend implementation for a point cloud ``layer``. .. versionadded:: 3.18 %End signals: void itemsChanged(); %Docstring Emitted when existing items/nodes got invalid and should be replaced by new ones %End }; class QgsMapLayerLegendUtils { %Docstring(signature="appended") Miscellaneous utility functions for handling of map layer legend .. versionadded:: 2.6 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: static void setLegendNodeOrder( QgsLayerTreeLayer *nodeLayer, const QList &order ); static QList legendNodeOrder( QgsLayerTreeLayer *nodeLayer ); static bool hasLegendNodeOrder( QgsLayerTreeLayer *nodeLayer ); static void setLegendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QString &newLabel ); static QString legendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex ); static bool hasLegendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex ); static void setLegendNodePatchShape( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QgsLegendPatchShape &shape ); %Docstring Sets the legend patch ``shape`` for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``. .. seealso:: :py:func:`legendNodePatchShape` .. versionadded:: 3.14 %End static QgsLegendPatchShape legendNodePatchShape( QgsLayerTreeLayer *nodeLayer, int originalIndex ); %Docstring Returns the legend patch shape for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``. .. seealso:: :py:func:`setLegendNodePatchShape` .. versionadded:: 3.14 %End static void setLegendNodeSymbolSize( QgsLayerTreeLayer *nodeLayer, int originalIndex, QSizeF size ); %Docstring Sets the legend symbol ``size`` for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``. If either the width or height are non-zero, they will be used when rendering the legend node instead of the default symbol width or height from :py:class:`QgsLegendSettings`. .. seealso:: :py:func:`legendNodeSymbolSize` .. versionadded:: 3.14 %End static QSizeF legendNodeSymbolSize( QgsLayerTreeLayer *nodeLayer, int originalIndex ); %Docstring Returns the legend node symbol size for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``. If either the width or height are non-zero, they will be used when rendering the legend node instead of the default symbol width or height from :py:class:`QgsLegendSettings`. .. seealso:: :py:func:`setLegendNodeSymbolSize` .. versionadded:: 3.14 %End static void setLegendNodeCustomSymbol( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QgsSymbol *symbol ); %Docstring Sets a custom legend ``symbol`` for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``. If ``symbol`` is non-``None``, it will be used in place of the default symbol when rendering the legend node. .. seealso:: :py:func:`legendNodeCustomSymbol` .. versionadded:: 3.14 %End static QgsSymbol *legendNodeCustomSymbol( QgsLayerTreeLayer *nodeLayer, int originalIndex ) /Factory/; %Docstring Returns the custom legend symbol for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``. If the symbol is non-``None``, it will be used in place of the default symbol when rendering the legend node. Caller takes ownership of the returned symbol. .. seealso:: :py:func:`setLegendNodeCustomSymbol` .. versionadded:: 3.14 %End static void setLegendNodeColorRampSettings( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QgsColorRampLegendNodeSettings *settings ); %Docstring Sets a custom legend color ramp ``settings`` for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``. If the corresponding legend node is not a :py:class:`QgsColorRampLegendNode` then calling this method will have no effect. If ``settings`` is non-``None``, they will be used in place of the default settigns when rendering the legend node. .. seealso:: :py:func:`legendNodeColorRampSettings` .. versionadded:: 3.18 %End static QgsColorRampLegendNodeSettings *legendNodeColorRampSettings( QgsLayerTreeLayer *nodeLayer, int originalIndex ) /Factory/; %Docstring Returns the custom legend color ramp settings for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``. If the corresponding legend node is not a :py:class:`QgsColorRampLegendNode` then calling this method will return ``None``. If the returned value is non-``None``, they will be used in place of the default settings when rendering the legend node. Caller takes ownership of the returned settings. .. seealso:: :py:func:`setLegendNodeColorRampSettings` .. versionadded:: 3.18 %End static void setLegendNodeColumnBreak( QgsLayerTreeLayer *nodeLayer, int originalIndex, bool columnBreakBeforeNode ); %Docstring Sets whether a forced column break should occur before the node. .. seealso:: :py:func:`legendNodeColumnBreak` .. versionadded:: 3.14 %End static bool legendNodeColumnBreak( QgsLayerTreeLayer *nodeLayer, int originalIndex ); %Docstring Returns whether a forced column break should occur before the node. .. seealso:: :py:func:`setLegendNodeColumnBreak` .. versionadded:: 3.14 %End static void applyLayerNodeProperties( QgsLayerTreeLayer *nodeLayer, QList &nodes ); %Docstring update according to layer node's custom properties (order of items, user labels for items) %End }; class QgsDefaultVectorLayerLegend : QgsMapLayerLegend { %Docstring(signature="appended") Default legend implementation for vector layers .. versionadded:: 2.6 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: explicit QgsDefaultVectorLayerLegend( QgsVectorLayer *vl ); bool textOnSymbolEnabled() const; %Docstring Returns whether the "text on symbol" functionality is enabled. When enabled, legend symbols may have extra text rendered on top. The content of labels and their style is controlled by :py:func:`~QgsDefaultVectorLayerLegend.textOnSymbolContent` and :py:func:`~QgsDefaultVectorLayerLegend.textOnSymbolTextFormat`. .. versionadded:: 3.2 %End void setTextOnSymbolEnabled( bool enabled ); %Docstring Sets whether the "text on symbol" functionality is enabled. When enabled, legend symbols may have extra text rendered on top. The content of labels and their style is controlled by :py:func:`~QgsDefaultVectorLayerLegend.textOnSymbolContent` and :py:func:`~QgsDefaultVectorLayerLegend.textOnSymbolTextFormat`. .. versionadded:: 3.2 %End bool showLabelLegend() const; %Docstring Returns whether the legend for the labeling is shown .. versionadded:: 3.20 %End void setShowLabelLegend( bool enabled ); %Docstring Sets if a legend for the labeling should be shown :param enabled: true to show label legend entries .. versionadded:: 3.20 %End QgsTextFormat textOnSymbolTextFormat() const; %Docstring Returns text format of symbol labels for "text on symbol" functionality. .. versionadded:: 3.2 %End void setTextOnSymbolTextFormat( const QgsTextFormat &format ); %Docstring Sets text format of symbol labels for "text on symbol" functionality. .. versionadded:: 3.2 %End QHash textOnSymbolContent() const; %Docstring Returns per-symbol content of labels for "text on symbol" functionality. In the passed dictionary the keys are rule keys of legend items, the values are labels to be shown. .. versionadded:: 3.2 %End void setTextOnSymbolContent( const QHash &content ); %Docstring Sets per-symbol content of labels for "text on symbol" functionality. In the passed dictionary the keys are rule keys of legend items, the values are labels to be shown. .. versionadded:: 3.2 %End virtual QList createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/; virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context ); virtual QDomElement writeXml( QDomDocument &doc, const QgsReadWriteContext &context ) const; }; class QgsDefaultRasterLayerLegend : QgsMapLayerLegend { %Docstring(signature="appended") Default legend implementation for raster layers .. versionadded:: 2.6 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: explicit QgsDefaultRasterLayerLegend( QgsRasterLayer *rl ); virtual QList createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/; }; class QgsDefaultMeshLayerLegend : QgsMapLayerLegend { %Docstring(signature="appended") Default legend implementation for mesh layers .. versionadded:: 3.4 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: explicit QgsDefaultMeshLayerLegend( QgsMeshLayer *ml ); %Docstring Creates an instance for the given mesh layer %End virtual QList createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/; }; class QgsDefaultPointCloudLayerLegend : QgsMapLayerLegend { %Docstring(signature="appended") Default legend implementation for point cloud layers .. versionadded:: 3.18 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: explicit QgsDefaultPointCloudLayerLegend( QgsPointCloudLayer *layer ); %Docstring Creates an instance for the given point cloud layer %End virtual QList createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/; }; /************************************************************************ * This file has been generated automatically from * * * * src/core/qgsmaplayerlegend.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/