Lines Matching refs:currentGLRendererName
130 defaultsSettings(), currentColorSchemeName(), currentGLRendererName(), in BioStruct3DGLWidget()
150 currentGLRendererName = BioStruct3DGLRendererRegistry::defaultFactoryName(); in BioStruct3DGLWidget()
153 if (!availableRenders.contains(currentGLRendererName)) { in BioStruct3DGLWidget()
154 currentGLRendererName = availableRenders.first(); in BioStruct3DGLWidget()
420 state[RENDERER_NAME] = QVariant::fromValue(currentGLRendererName); in getState()
451 QString previousGLRendererName = currentGLRendererName; in setState()
454 …currentGLRendererName = state.value(RENDERER_NAME, BioStruct3DGLRendererRegistry::defaultFactoryNa… in setState()
463 if (previousGLRendererName != currentGLRendererName) { in setState()
464 setupRenderer(currentGLRendererName); in setState()
545 defaultsSettings[RENDERER_NAME] = QVariant::fromValue(currentGLRendererName); in saveDefaultSettings()
668 if (ac->text() == currentGLRendererName) { in loadGLRenderers()
955 currentGLRendererName = rendererName; in sl_selectGLRenderer()
956 setupRenderer(currentGLRendererName); in sl_selectGLRenderer()
1077 …enderer *renderer = BioStruct3DGLRendererRegistry::createRenderer(currentGLRendererName, *ctx.bios… in addBiostruct()
1082 setupRenderer(currentGLRendererName); in addBiostruct()