Lines Matching refs:addTriangle
1306 addTriangle (0, aBottomLeft, aV2, aV3, -thePosition.Direction()); in Init()
1307 addTriangle (1, aBottomLeft, aV3, aV4, -thePosition.Direction()); in Init()
1310 addTriangle (2, aV3, aV5, aV4, -aFront); in Init()
1311 addTriangle (3, aV3, aTopRight, aV5, -aFront); in Init()
1314 addTriangle (4, aBottomLeft, aV7, aV2, aFront); in Init()
1315 addTriangle (5, aBottomLeft, aV6, aV7, aFront); in Init()
1318 addTriangle (6, aV7, aV6, aV5, thePosition.Direction()); in Init()
1319 addTriangle (7, aTopRight, aV7, aV5, thePosition.Direction()); in Init()
1322 addTriangle (8, aV6, aV4, aV5, aRight); in Init()
1323 addTriangle (9, aBottomLeft, aV4, aV6, aRight); in Init()
1326 addTriangle (10, aV3, aV7, aTopRight, -aRight); in Init()
1327 addTriangle (11, aV3, aV2, aV7, -aRight); in Init()
1335 void AIS_Manipulator::Cube::addTriangle (const Standard_Integer theIndex, in addTriangle() function in AIS_Manipulator::Cube