Lines Matching refs:inputElements

402     std::array<D3D11_INPUT_ELEMENT_DESC, gl::MAX_VERTEX_ATTRIBS> inputElements;  in createInputLayout()  local
416 auto *inputElement = &inputElements[inputElementCount]; in createInputLayout()
455 inputElements[elementIndex].InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA; in createInputLayout()
456 inputElements[elementIndex].InstanceDataStepRate = 1; in createInputLayout()
459 inputElements[elementIndex].InstanceDataStepRate = numIndicesPerInstance; in createInputLayout()
462 inputElements[elementIndex].InputSlot++; in createInputLayout()
465 inputElements[inputElementCount].SemanticName = "SPRITEPOSITION"; in createInputLayout()
466 inputElements[inputElementCount].SemanticIndex = 0; in createInputLayout()
467 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT; in createInputLayout()
468 inputElements[inputElementCount].InputSlot = 0; in createInputLayout()
469 inputElements[inputElementCount].AlignedByteOffset = 0; in createInputLayout()
470 inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; in createInputLayout()
471 inputElements[inputElementCount].InstanceDataStepRate = 0; in createInputLayout()
474 inputElements[inputElementCount].SemanticName = "SPRITETEXCOORD"; in createInputLayout()
475 inputElements[inputElementCount].SemanticIndex = 0; in createInputLayout()
476 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32_FLOAT; in createInputLayout()
477 inputElements[inputElementCount].InputSlot = 0; in createInputLayout()
478 inputElements[inputElementCount].AlignedByteOffset = sizeof(float) * 3; in createInputLayout()
479 inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; in createInputLayout()
480 inputElements[inputElementCount].InstanceDataStepRate = 0; in createInputLayout()
489 InputElementArray inputElementArray(inputElements.data(), inputElementCount); in createInputLayout()