Lines Matching refs:mSwizzleTexture

759       mSwizzleTexture()  in TextureStorage11_2D()
796 mSwizzleTexture() in TextureStorage11_2D()
1218 if (!mSwizzleTexture.valid()) in getSwizzleTexture()
1235 ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture)); in getSwizzleTexture()
1236 mSwizzleTexture.setDebugName("TexStorage2D.SwizzleTexture"); in getSwizzleTexture()
1239 *outTexture = &mSwizzleTexture; in getSwizzleTexture()
1260 ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(), in getSwizzleRenderTarget()
1451 mSwizzleTexture(), in TextureStorage11_EGLImage()
1554 if (!mSwizzleTexture.valid()) in getSwizzleTexture()
1571 ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture)); in getSwizzleTexture()
1572 mSwizzleTexture.setDebugName("TexStorageEGLImage.SwizzleTexture"); in getSwizzleTexture()
1575 *outTexture = &mSwizzleTexture; in getSwizzleTexture()
1596 ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(), in getSwizzleRenderTarget()
1631 if (texture == mSwizzleTexture) in createSRV()
1681 mSwizzleTexture() in TextureStorage11_Cube()
2190 if (!mSwizzleTexture.valid()) in getSwizzleTexture()
2207 ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture)); in getSwizzleTexture()
2208 mSwizzleTexture.setDebugName("TexStorageCube.SwizzleTexture"); in getSwizzleTexture()
2211 *outTexture = &mSwizzleTexture; in getSwizzleTexture()
2234 ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(), in getSwizzleRenderTarget()
2541 if (!mSwizzleTexture.valid()) in getSwizzleTexture()
2556 ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture)); in getSwizzleTexture()
2557 mSwizzleTexture.setDebugName("TexStorage3D.SwizzleTexture"); in getSwizzleTexture()
2560 *outTexture = &mSwizzleTexture; in getSwizzleTexture()
2583 ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(), in getSwizzleRenderTarget()
2862 if (!mSwizzleTexture.valid()) in getSwizzleTexture()
2879 ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture)); in getSwizzleTexture()
2880 mSwizzleTexture.setDebugName("TexStorage2DArray.SwizzleTexture"); in getSwizzleTexture()
2883 *outTexture = &mSwizzleTexture; in getSwizzleTexture()
2906 ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(), in getSwizzleRenderTarget()