Lines Matching refs:mRenderer9

39       mRenderer9(renderer9),  in StateManager9()
73 mUsingZeroColorMaskWorkaround = IsAMD(mRenderer9->getVendorId()); in initialize()
514 mRenderer9->getDevice()->SetViewport(&dxViewport); in setViewportState()
574 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setShaderConstants()
602 mRenderer9->getDevice()->SetRenderState(D3DRS_SCISSORTESTENABLE, scissorEnabled ? TRUE : FALSE); in setScissorEnabled()
618 mRenderer9->getDevice()->SetScissorRect(&rect); in setScissorRect()
625 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setDepthFunc()
631 mRenderer9->getDevice()->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); in setDepthFunc()
645 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setStencilOpsFront()
663 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setStencilOpsBack()
678 mRenderer9->getDevice()->SetRenderState( in setStencilBackWriteMask()
690 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setStencilFuncsBack()
705 mRenderer9->getDevice()->SetRenderState( in setStencilWriteMask()
716 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setStencilFuncsFront()
731 mRenderer9->getDevice()->SetRenderState(D3DRS_STENCILENABLE, TRUE); in setStencilTestEnabled()
732 mRenderer9->getDevice()->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE); in setStencilTestEnabled()
736 mRenderer9->getDevice()->SetRenderState(D3DRS_STENCILENABLE, FALSE); in setStencilTestEnabled()
744 mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE); in setDepthMask()
767 mRenderer9->getDevice()->SetRenderState(D3DRS_BLENDFACTOR, in setBlendColor()
772 mRenderer9->getDevice()->SetRenderState( in setBlendColor()
785 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setBlendFuncsEquations()
817 mRenderer9->getDevice()->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled ? TRUE : FALSE); in setBlendEnabled()
823 mRenderer9->getDevice()->SetRenderState(D3DRS_DITHERENABLE, dither ? TRUE : FALSE); in setDither()
849 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setColorMask()
874 mRenderer9->getDevice()->SetRenderState(D3DRS_COLORWRITEENABLE, colorMask); in setColorMask()
885 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setSampleMask()
897 mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE, in setCullMode()
902 mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in setCullMode()
918 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setDepthBias()
927 IDirect3DDevice9 *device = mRenderer9->getDevice(); in setDepthBias()