Lines Matching defs:body

34 cpBodyInit(cpBody *body, cpFloat mass, cpFloat moment)  in cpBodyInit()
77 cpBody *body = cpBodyNew(0.0f, 0.0f); in cpBodyNewKinematic() local
86 cpBody *body = cpBodyNew(0.0f, 0.0f); in cpBodyNewStatic() local
92 void cpBodyDestroy(cpBody *body){} in cpBodyDestroy()
95 cpBodyFree(cpBody *body) in cpBodyFree()
104 #define cpAssertSaneBody(body) argument
111 cpBodySanityCheck(const cpBody *body) in cpBodySanityCheck()
127 #define cpAssertSaneBody(body) cpBodySanityCheck(body) argument
131 cpBodyIsSleeping(const cpBody *body) in cpBodyIsSleeping()
137 cpBodyGetType(cpBody *body) in cpBodyGetType()
149 cpBodySetType(cpBody *body, cpBodyType type) in cpBodySetType()
207 cpBodyAccumulateMassFromShapes(cpBody *body) in cpBodyAccumulateMassFromShapes()
242 cpBodyGetSpace(const cpBody *body) in cpBodyGetSpace()
248 cpBodyGetMass(const cpBody *body) in cpBodyGetMass()
254 cpBodySetMass(cpBody *body, cpFloat mass) in cpBodySetMass()
266 cpBodyGetMoment(const cpBody *body) in cpBodyGetMoment()
272 cpBodySetMoment(cpBody *body, cpFloat moment) in cpBodySetMoment()
283 cpBodyGetRotation(const cpBody *body) in cpBodyGetRotation()
289 cpBodyAddShape(cpBody *body, cpShape *shape) in cpBodyAddShape()
303 cpBodyRemoveShape(cpBody *body, cpShape *shape) in cpBodyRemoveShape()
327 filterConstraints(cpConstraint *node, cpBody *body, cpConstraint *filter) in filterConstraints()
341 cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint) in cpBodyRemoveConstraint()
348 SetTransform(cpBody *body, cpVect p, cpFloat a) in SetTransform()
360 SetAngle(cpBody *body, cpFloat a) in SetAngle()
369 cpBodyGetPosition(const cpBody *body) in cpBodyGetPosition()
375 cpBodySetPosition(cpBody *body, cpVect position) in cpBodySetPosition()
385 cpBodyGetCenterOfGravity(const cpBody *body) in cpBodyGetCenterOfGravity()
391 cpBodySetCenterOfGravity(cpBody *body, cpVect cog) in cpBodySetCenterOfGravity()
399 cpBodyGetVelocity(const cpBody *body) in cpBodyGetVelocity()
405 cpBodySetVelocity(cpBody *body, cpVect velocity) in cpBodySetVelocity()
413 cpBodyGetForce(const cpBody *body) in cpBodyGetForce()
419 cpBodySetForce(cpBody *body, cpVect force) in cpBodySetForce()
427 cpBodyGetAngle(const cpBody *body) in cpBodyGetAngle()
433 cpBodySetAngle(cpBody *body, cpFloat angle) in cpBodySetAngle()
442 cpBodyGetAngularVelocity(const cpBody *body) in cpBodyGetAngularVelocity()
448 cpBodySetAngularVelocity(cpBody *body, cpFloat angularVelocity) in cpBodySetAngularVelocity()
456 cpBodyGetTorque(const cpBody *body) in cpBodyGetTorque()
462 cpBodySetTorque(cpBody *body, cpFloat torque) in cpBodySetTorque()
470 cpBodyGetUserData(const cpBody *body) in cpBodyGetUserData()
476 cpBodySetUserData(cpBody *body, cpDataPointer userData) in cpBodySetUserData()
482 cpBodySetVelocityUpdateFunc(cpBody *body, cpBodyVelocityFunc velocityFunc) in cpBodySetVelocityUpdateFunc()
488 cpBodySetPositionUpdateFunc(cpBody *body, cpBodyPositionFunc positionFunc) in cpBodySetPositionUpdateFunc()
494 cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt) in cpBodyUpdateVelocity()
512 cpBodyUpdatePosition(cpBody *body, cpFloat dt) in cpBodyUpdatePosition()
525 cpBodyLocalToWorld(const cpBody *body, const cpVect point) in cpBodyLocalToWorld()
531 cpBodyWorldToLocal(const cpBody *body, const cpVect point) in cpBodyWorldToLocal()
537 cpBodyApplyForceAtWorldPoint(cpBody *body, cpVect force, cpVect point) in cpBodyApplyForceAtWorldPoint()
547 cpBodyApplyForceAtLocalPoint(cpBody *body, cpVect force, cpVect point) in cpBodyApplyForceAtLocalPoint()
553 cpBodyApplyImpulseAtWorldPoint(cpBody *body, cpVect impulse, cpVect point) in cpBodyApplyImpulseAtWorldPoint()
562 cpBodyApplyImpulseAtLocalPoint(cpBody *body, cpVect impulse, cpVect point) in cpBodyApplyImpulseAtLocalPoint()
568 cpBodyGetVelocityAtLocalPoint(const cpBody *body, cpVect point) in cpBodyGetVelocityAtLocalPoint()
575 cpBodyGetVelocityAtWorldPoint(const cpBody *body, cpVect point) in cpBodyGetVelocityAtWorldPoint()
582 cpBodyKineticEnergy(const cpBody *body) in cpBodyKineticEnergy()
591 cpBodyEachShape(cpBody *body, cpBodyShapeIteratorFunc func, void *data) in cpBodyEachShape()
602 cpBodyEachConstraint(cpBody *body, cpBodyConstraintIteratorFunc func, void *data) in cpBodyEachConstraint()
613 cpBodyEachArbiter(cpBody *body, cpBodyArbiterIteratorFunc func, void *data) in cpBodyEachArbiter()