Lines Matching refs:ComPtr
40 Microsoft::WRL::ComPtr<ID3D11Device> m_device;
41 Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_context;
43 Microsoft::WRL::ComPtr<ID3D11Buffer> m_err1;
44 Microsoft::WRL::ComPtr<ID3D11UnorderedAccessView> m_err1UAV;
45 Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_err1SRV;
47 Microsoft::WRL::ComPtr<ID3D11Buffer> m_err2;
48 Microsoft::WRL::ComPtr<ID3D11UnorderedAccessView> m_err2UAV;
49 Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_err2SRV;
51 Microsoft::WRL::ComPtr<ID3D11Buffer> m_output;
52 Microsoft::WRL::ComPtr<ID3D11Buffer> m_outputCPU;
53 Microsoft::WRL::ComPtr<ID3D11UnorderedAccessView> m_outputUAV;
54 Microsoft::WRL::ComPtr<ID3D11Buffer> m_constBuffer;
57 Microsoft::WRL::ComPtr<ID3D11ComputeShader> m_BC6H_tryModeG10CS;
58 Microsoft::WRL::ComPtr<ID3D11ComputeShader> m_BC6H_tryModeLE10CS;
59 Microsoft::WRL::ComPtr<ID3D11ComputeShader> m_BC6H_encodeBlockCS;
61 Microsoft::WRL::ComPtr<ID3D11ComputeShader> m_BC7_tryMode456CS;
62 Microsoft::WRL::ComPtr<ID3D11ComputeShader> m_BC7_tryMode137CS;
63 Microsoft::WRL::ComPtr<ID3D11ComputeShader> m_BC7_tryMode02CS;
64 Microsoft::WRL::ComPtr<ID3D11ComputeShader> m_BC7_encodeBlockCS;