Lines Matching refs:body_index

164 	int getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const;
166 int getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const;
168 int getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const;
170 int getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const;
191 int getParentIndex(const int body_index, int* m_parent_index);
193 int getJointType(const int body_index, JointType* joint_type) const;
195 int getJointTypeStr(const int body_index, const char** joint_type) const;
197 int getParentRParentBodyRef(const int body_index, vec3* r) const;
199 int getBodyTParentRef(const int body_index, mat33* T) const;
201 int getBodyAxisOfMotion(const int body_index, vec3* axis) const;
203 int getDoFOffset(const int body_index, int* q_index) const;
205 int getBodyOrigin(const int body_index, vec3* world_origin) const;
207 int getBodyCoM(const int body_index, vec3* world_com) const;
209 int getBodyTransform(const int body_index, mat33* world_T_body) const;
211 int getBodyAngularVelocity(const int body_index, vec3* world_omega) const;
213 int getBodyLinearVelocity(const int body_index, vec3* world_velocity) const;
215 int getBodyLinearVelocityCoM(const int body_index, vec3* world_velocity) const;
217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
219 int getBodyLinearAcceleration(const int body_index, vec3* world_acceleration) const;
221 int getUserInt(const int body_index, int* user_int) const;
223 int getUserPtr(const int body_index, void** user_ptr) const;
225 int setUserInt(const int body_index, const int user_int);
227 int setUserPtr(const int body_index, void* const user_ptr);
229 int setBodyMass(const int body_index, const idScalar mass);
231 int setBodyFirstMassMoment(const int body_index, const vec3& first_mass_moment);
233 int setBodySecondMassMoment(const int body_index, const mat33& second_mass_moment);
235 int getBodyMass(const int body_index, idScalar* mass) const;
237 int getBodyFirstMassMoment(const int body_index, vec3* first_mass_moment) const;
239 int getBodySecondMassMoment(const int body_index, mat33* second_mass_moment) const;
243 int addUserForce(const int body_index, const vec3& body_force);
245 int addUserMoment(const int body_index, const vec3& body_moment);