Lines Matching refs:p_z_near
69 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument
78 deltaZ = p_z_far - p_z_near; in set_perspective()
90 matrix[2][2] = -(p_z_far + p_z_near) / deltaZ; in set_perspective()
92 matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ; in set_perspective()
96 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument
103 ymax = p_z_near * tan(p_fovy_degrees * Math_PI / 360.0f); in set_perspective()
105 frustumshift = (p_intraocular_dist / 2.0) * p_z_near / p_convergence_dist; in set_perspective()
125 set_frustum(left, right, -ymax, ymax, p_z_near, p_z_far); in set_perspective()
134 … p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) { in set_for_hmd() argument
152 set_frustum(-f2 * p_z_near, f1 * p_z_near, -f3 * p_z_near, f3 * p_z_near, p_z_near, p_z_far); in set_for_hmd()
155 set_frustum(-f1 * p_z_near, f2 * p_z_near, -f3 * p_z_near, f3 * p_z_near, p_z_near, p_z_far); in set_for_hmd()